public void Discharge(int amount) { if (EnergyState != Enums.EnergyStates.ZERO_CHARGES) { EnergyState -= amount; OnDischarge(); UpdateLimbUI(); } }
public void Discharge() { EnergyState = Enums.EnergyStates.ZERO_CHARGES; UpdateLimbUI(); OnDischarge(); }
public void Charge(int amount) { EnergyState += amount; UpdateLimbUI(); }