public void ChangeAppState(Enumerators.AppState stateTo) { if (AppState == stateTo) { return; } AppState = stateTo; AppStateChangedEvent?.Invoke(AppState); }
private void AppStateChangedEventHandler(Enumerators.AppState appState) { switch (appState) { case Enumerators.AppState.Game: SetPage <GamePage>(); break; case Enumerators.AppState.JoinRoom: SetPage <JoinRoomPage>(); break; } }
private void AppStateChangedEventHandler(Enumerators.AppState appState) { switch (appState) { case Enumerators.AppState.Game: SceneManager.LoadScene("GameLevel_0"); break; case Enumerators.AppState.JoinRoom: StopGameplay(); break; } }
public void ChangeScene(Enumerators.AppState appState, bool force = false) { if (!force) { if (appState == Enumerators.AppState.NONE || CurrentAppStateScene == appState) { return; } } IsLoadedScene = false; _isLoadingStarted = true; GameClient.Get <IAnalyticsManager>().LogScreen(appState.ToString()); MainApp.Instance.StartCoroutine(LoadLevelAsync(appState.ToString())); }
private void SceneForAppStateWasLoadedEventHandler(Enumerators.AppState state) { switch (state) { case Enumerators.AppState.GAMEPLAY: { ForceStartGameplay(_gameplayManager.IsTutorial); } break; case Enumerators.AppState.APP_INIT: { _appStateManager.ChangeAppState(_finishMatchAppState); } break; } }
public void FinishMatch(Enumerators.AppState appStateAfterMatch) { _tutorialManager.StopTutorial(); if (_gameplayManager.IsTutorial && !_tutorialManager.IsTutorial && appStateAfterMatch != Enumerators.AppState.MAIN_MENU) { _sceneManager.ChangeScene(Enumerators.AppState.GAMEPLAY, true); return; } _finishMatchAppState = appStateAfterMatch; _uiManager.HideAllPages(); _uiManager.DrawPopup <LoadingGameplayPopup>(); _gameplayManager.ResetWholeGameplayScene(); _sceneManager.ChangeScene(Enumerators.AppState.APP_INIT); }
public void ChangeAppState(Enumerators.AppState stateTo) { if (AppState == stateTo) { return; } AppState = stateTo; switch (stateTo) { case Enumerators.AppState.AppStart: ChangeAppState(Enumerators.AppState.Gameplay); break; case Enumerators.AppState.Main: break; case Enumerators.AppState.Gameplay: GameClient.Get <IUIManager>().SetPage <GameplayPage>(); GameClient.Get <IGameManager>().StartGame(); break; } }
public void SkipTutorial(Enumerators.AppState state) { _soundManager.PlaySound(Enumerators.SoundType.CLICK, Constants.SfxSoundVolume, false, false, true); string tutorialSkipQuestion = "Are you sure you want to go back to Main Menu?"; QuestionPopup questionPopup = _uiManager.GetPopup <QuestionPopup>(); if (state == Enumerators.AppState.MAIN_MENU) { questionPopup.ConfirmationReceived += ConfirmQuitReceivedHandler; } else { tutorialSkipQuestion = "Do you really want to skip \nBasic Tutorial?"; if (_dataManager.CachedUserLocalData.CurrentTutorialId > 0) { tutorialSkipQuestion = "Do you really want to skip \nAdvanced Tutorial?"; } questionPopup.ConfirmationReceived += ConfirmSkipReceivedHandler; } _uiManager.DrawPopup <QuestionPopup>(new object[] { tutorialSkipQuestion, false }); GameClient.Get <IAppStateManager>().SetPausingApp(true); }
public void ChangeAppState(Enumerators.AppState stateTo, bool force = false) { if (!force) { if (AppState == stateTo) { return; } } switch (stateTo) { case Enumerators.AppState.APP_INIT: _uiManager.SetPage <LoadingPage>(); GameClient.Get <ISoundManager>().PlaySound( Enumerators.SoundType.BACKGROUND, 128, Constants.BackgroundSoundVolume, null, true); break; case Enumerators.AppState.LOGIN: break; case Enumerators.AppState.MAIN_MENU: _uiManager.SetPage <MainMenuPage>(); break; case Enumerators.AppState.HERO_SELECTION: _uiManager.SetPage <HeroSelectionPage>(); break; case Enumerators.AppState.DECK_SELECTION: _uiManager.SetPage <HordeSelectionPage>(); break; case Enumerators.AppState.COLLECTION: _uiManager.SetPage <CollectionPage>(); break; case Enumerators.AppState.DECK_EDITING: _uiManager.SetPage <DeckEditingPage>(); break; case Enumerators.AppState.SHOP: //_uiManager.SetPage<ShopPage>(); //break; _uiManager.DrawPopup <WarningPopup>( $"The Shop is Disabled\nfor version {BuildMetaInfo.Instance.DisplayVersionName}\n\n Thanks for helping us make this game Awesome\n\n-Loom Team"); return; case Enumerators.AppState.PACK_OPENER: { //_uiManager.SetPage<PackOpenerPage>(); //break; _uiManager.DrawPopup <WarningPopup>( $"The Pack Opener is Disabled\nfor version {BuildMetaInfo.Instance.DisplayVersionName}\n\n Thanks for helping us make this game Awesome\n\n-Loom Team"); return; } case Enumerators.AppState.GAMEPLAY: _uiManager.SetPage <GameplayPage>(); break; case Enumerators.AppState.CREDITS: _uiManager.SetPage <CreditsPage>(); break; default: throw new NotImplementedException("Not Implemented " + stateTo + " state!"); } _previousState = AppState != Enumerators.AppState.SHOP ? AppState : Enumerators.AppState.MAIN_MENU; AppState = stateTo; }
public static void Init() { _isAppStarted = true; AppState = Enumerators.AppState.MENU; }