예제 #1
0
        private async Task ShowCardAsync(EnumWhatStatus oldStatus)
        {
            switch (oldStatus)
            {
            case EnumWhatStatus.NeedChooseFirstCareer:
            case EnumWhatStatus.NeedNewCareer:
                await CloseCareerAsync();
                await LoadShowCardAsync();

                break;

            case EnumWhatStatus.NeedChooseHouse:
            case EnumWhatStatus.NeedSellHouse:
            case EnumWhatStatus.NeedSellBuyHouse:
                await CloseHouseAsync();
                await LoadShowCardAsync();

                break;

            case EnumWhatStatus.NeedReturnStock:
                await CloseReturnStockAsync();
                await LoadShowCardAsync();

                break;

            case EnumWhatStatus.NeedChooseStock:
                await CloseChooseStockAsync();
                await LoadShowCardAsync();

                break;

            case EnumWhatStatus.NeedChooseSalary:
                await CloseChooseSalaryAsync();
                await LoadShowCardAsync();

                break;     //sometimes it shows up for a second.  other times, only for a while.

            default:
                await LoadShowCardAsync();     //in this case, just show the card.

                break;
            }
        }
예제 #2
0
 public ShowCardEventModel(EnumWhatStatus gameStatus)
 {
     GameStatus = gameStatus;
 }
예제 #3
0
        private async void ChangeScreensAsync(EnumWhatStatus oldStatus)
        {
            //try to not worry about old status.
            //most likely, for some things, you have to manually close out.
            //best way to do so manually is via delegates.
            if (oldStatus == EnumWhatStatus.NeedTradeSalary)
            {
                await CloseTradeSalaryAsync();
            }
            if (oldStatus == EnumWhatStatus.NeedStealTile)
            {
                await CloseStealTilesAsync();
            }
            if (oldStatus == EnumWhatStatus.NeedChooseHouse || oldStatus == EnumWhatStatus.NeedSellBuyHouse || oldStatus == EnumWhatStatus.NeedSellHouse)
            {
                await CloseHouseAsync();
            }
            switch (GameStatus)
            {
            case EnumWhatStatus.NeedChooseFirstOption:
            case EnumWhatStatus.NeedNight:     //hopefully this is fine (?)
            case EnumWhatStatus.NeedToChooseSpace:
            case EnumWhatStatus.NeedChooseRetirement:
            case EnumWhatStatus.NeedToEndTurn:
                await CloseSpinnerAsync();     //hopefully this simple.

                break;

            case EnumWhatStatus.NeedChooseSalary:
            case EnumWhatStatus.NeedChooseStock:

            case EnumWhatStatus.NeedChooseFirstCareer:

            case EnumWhatStatus.NeedNewCareer:
                await CloseBoardAsync();
                await CloseSpinnerAsync();
                await CloseScoreAsync();

                break;

            case EnumWhatStatus.NeedSellBuyHouse:     //hint.  no gameboard this time.
                await CloseScoreAsync();

                break;

            case EnumWhatStatus.NeedSellHouse:

            case EnumWhatStatus.NeedFindSellPrice:     //both require same parts.
                await CloseHouseAsync();
                await CloseScoreAsync();

                break;     //hopefully can keep scoreboard even for tablets now.

            //if we find anything else, will put in there as well (?)
            case EnumWhatStatus.NeedTradeSalary:
            case EnumWhatStatus.NeedStealTile:
                await CloseSpinnerAsync();

                break;

            default:
                break;
            }
            await LoadProperScreensAsync();
        }