public void TryStartTutorial() { CloseTutorial(); string thirdSkill; int role = (int)PlayerInfo.Instance.Role; if (role == 0) { thirdSkill = "LightningBall"; } else if (role == 1) { thirdSkill = "Vortex"; } else { thirdSkill = "Bash"; } int rank = PlayerInfo.Instance.GetSkillLevel(thirdSkill); if (rank > 0) { return; } EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Town_Skill); if (state == EnumTutorialState.Active) { BeginStep1(); } }
public bool TryFinishTutorialTown(EnumTutorial tutorialId) { isInTutorial = false; EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state != EnumTutorialState.Finished) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); DoFinishTutorialTown(tutorialId); if (tutorialId == EnumTutorial.Town_Fusion) { GameManager._showRateApp = true; } TutorialTown tutorialTown = GetTutorialTown(tutorialId); if (tutorialTown.only_once) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } _needSaveFlag = true; return(true); } return(false); }
IEnumerator TryStartTutorial(float time) { _tutorialEffect.SetActive(true); yield return(new WaitForSeconds(time)); while (true) { EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Battle_Move); if (state == EnumTutorialState.Finished) { break; } if (uiJoyStick.activeSelf) { _tutorialEffect.SetActive(false); } else { if (!NGUITools.GetActive(_tutorialEffect)) { _tutorialEffect.SetActive(true); } } yield return(new WaitForSeconds(0.1f)); } _tutorialEffect.SetActive(false); }
public void ReceiveStartTutorialEvent(EnumTutorial tutorialId) { if (LevelManager.Singleton.LevelFinishFlag) { return; } if (_inTutorialFlag) { return; } EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state != EnumTutorialState.Inactive) { return; } if (tutorialId == EnumTutorial.Battle_Move) { _joystick.BeginTutorial(tutorialId); } else if (tutorialId < EnumTutorial.Battle_Revive) { _skillHandler.BeginTutorial(tutorialId); } }
public void ResetActiveTutorial() { foreach (TutorialTown tutorialTown in tutorialDataList._dataList) { EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialTown.id); if (state == EnumTutorialState.Active) //if this tutorial is active, set to inactive { PlayerInfo.Instance.ChangeTutorialState(tutorialTown.id, 0); } } }
IEnumerator DelayShowArrowFor30() { yield return(new WaitForSeconds(5f)); EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Battle_KillAnEnemy); if (state == EnumTutorialState.Active) { _buttonEffect[0].SetActive(true); } }
public void ChangeTutorialState(EnumTutorial tutorialId, EnumTutorialState state) { if (_tutorialState.ContainsKey(tutorialId)) //0=close , 1=active ,2=finish { _tutorialState[tutorialId] = state; } else { _tutorialState.Add(tutorialId, state); } _hasTutorialDataChange = true; }
public bool TryStartTutorial() { CloseTutorial(); EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Town_Map); if (state == EnumTutorialState.Active) { BeginStep1(); return(true); } return(false); }
// Eat HP potion. void OnClickIncreaseHP() { if (ObjectManager.Instance.GetMyActionController().HPIsFull || !ObjectManager.Instance.GetMyActionController().IsAlived) { return; } PlayerInventory inventory = PlayerInfo.Instance.PlayerInventory; int count = inventory.GetItemCount(FCConst.k_potion_hp); if (count > 0) { inventory.UseItem(FCConst.k_potion_hp); _HPPotionCount.text = inventory.GetItemCount(FCConst.k_potion_hp).ToString(); UseHPPotion(); ++BattleSummary.Instance.HpCost; NetworkManager.Instance.UseItemInBattle(LevelManager.Singleton.CurrentLevelData.id, FCConst.k_potion_hp, 1, 0, OnTakePotion); } else { StoreData sd = StoreDataManager.Instance.GetStoreData("potion_hp_hc"); if (PlayerInfo.Instance.HardCurrency >= sd._normalInfo._hardCurrency) { PlayerInfo.Instance.ReduceHardCurrency(sd._normalInfo._hardCurrency); UseHPPotion(); NetworkManager.Instance.UseItemInBattle(LevelManager.Singleton.CurrentLevelData.id, FCConst.k_potion_hp, 1, 1, OnTakePotion); } else { EnumTutorialState tState = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Battle_HealthPotion); if (tState == EnumTutorialState.Active) { UseHPPotion(); } else { string msg = Localization.instance.Get("IDS_HC_NOT_ENOUGH"); UIMessageBoxManager.Instance.ShowMessageBox(msg, "", MB_TYPE.MB_OKCANCEL, OnBuyHCCallback); GameManager.Instance.GamePaused = true; } } } UpdatePotions(); }
public void TryToStartTutorial() { foreach (TutorialTownTriggerInfo info in infoList) { EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(info.tutorialID); if (state != EnumTutorialState.Finished) { info.Activate(); _currentTutorialInfo = info; } break; } }
void OnInitialize() { LevelManager.Singleton.StopActorMoving(); EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Town_Map); if (state == EnumTutorialState.Active) { _backButton.GetComponent <UIImageButton>().isEnabled = false; } else { _backButton.GetComponent <UIImageButton>().isEnabled = true; } }
public void GiveUpRevive() { if (PlayerInfo.Instance.GetTutorialState(EnumTutorial.Battle_Revive) != EnumTutorialState.Finished) { reviveArrow.SetActive(false); EnumTutorialState count = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Battle_Revive); count++; PlayerInfo.Instance.ChangeTutorialState(EnumTutorial.Battle_Revive, count); if (count > EnumTutorialState.Finished) { TutorialManager.Instance.TryFinishTutorialLevel(EnumTutorial.Battle_Revive); } else { PlayerInfo.Instance.ChangeTutorialState(EnumTutorial.Battle_Revive, EnumTutorialState.Inactive); //inactive } } }
public override void Decode(BinaryReader reader) { errorCode = reader.ReadInt16(); if (errorCode == 0) { int count = reader.ReadInt16(); tutorialState = new Dictionary <EnumTutorial, EnumTutorialState>(); for (int i = 0; i < count; i++) { EnumTutorial id = (EnumTutorial)reader.ReadInt32(); EnumTutorialState state = (EnumTutorialState)reader.ReadInt32(); tutorialState.Add(id, state); } } }
public bool TryStartTutorialTown(EnumTutorial tutorialId) { if (tutorialId == EnumTutorial.Town_Equip) { if (PlayerInfo.Instance.IsEquipedItem(k_equip_item1)) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); return(false); } } EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state == 0) //if this tutorial is not active or finish, check if can start. { TutorialTown tutorialTown = GetTutorialTown(tutorialId); EnumTutorialState preState = EnumTutorialState.Finished; if (tutorialTown.preId != EnumTutorial.None) { preState = PlayerInfo.Instance.GetTutorialState(tutorialTown.preId); } if (preState == EnumTutorialState.Finished) //if pre turiral have finish { EnumLevelState levelState = EnumLevelState.D; if (!string.IsNullOrEmpty(tutorialTown.level)) { levelState = PlayerInfo.Instance.GetLevelState(tutorialTown.level); } if (levelState >= EnumLevelState.D) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Active); isInTutorial = true; return(true); } } } return(false); }
public void CloseEffectFor90() { EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Battle_EnergyPotion); if (state == EnumTutorialState.Active) { MessageController.Instance.CloseCurMessage(); _buttonEffect[6].SetActive(false); EnumTutorialState count = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Battle_EnergyPotion); count++; PlayerInfo.Instance.ChangeTutorialState(EnumTutorial.Battle_EnergyPotion, count); if (count > EnumTutorialState.Finished) { TutorialManager.Instance.TryFinishTutorialLevel(EnumTutorial.Battle_EnergyPotion); } else { PlayerInfo.Instance.ChangeTutorialState(EnumTutorial.Battle_EnergyPotion, 0); //inactive } } }
private int _tutorialStep = 0; //none = 0 claim = 1, fight = 2 public void TryStartTutorial() { CloseTutorial(); //tutorial: claim and back EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Town_Quest1); //state = 1; //open this for debug if (state == EnumTutorialState.Active) { BeginStep1(); return; } //tutorial: fight state = PlayerInfo.Instance.GetTutorialState(EnumTutorial.Town_Quest2); //state = 1; //open this for debug if (state == EnumTutorialState.Active) { BeginStep6(); } }
public bool TryFinishTutorialLevel(EnumTutorial tutorialId) { _inTutorialFlag = false; isTutorialHpOrEnergy = false; EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state != EnumTutorialState.Finished) { TutorialLevel tutorialLevel = GetTutorialLevel(tutorialId); PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); if (tutorialLevel.only_once) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } FinishTutorialLevel(tutorialLevel); } return(true); }
public void ReceiveFinishTutorialEvent(EnumTutorial tutorialId) { EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state != EnumTutorialState.Active) { //we will finish this two tutorial even it is not active. if (tutorialId == EnumTutorial.Battle_HealthPotion || tutorialId == EnumTutorial.Battle_EnergyPotion) { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } return; } if (tutorialId == EnumTutorial.Battle_Move) { _joystick.FinishTutorial(tutorialId); } else if (tutorialId < EnumTutorial.Battle_Revive) { _skillHandler.FinishTutorial(tutorialId); } }
public bool TryStartTutorialLevel(EnumTutorial tutorialId) { EnumTutorialState state = PlayerInfo.Instance.GetTutorialState(tutorialId); if (state == EnumTutorialState.Inactive) //if this tutorial is not active or finish, check if can start. { TutorialLevel tutorialLevel = GetTutorialLevel(tutorialId); EnumTutorialState preState = EnumTutorialState.Inactive; if (tutorialLevel.preId != EnumTutorial.None) { preState = PlayerInfo.Instance.GetTutorialState(tutorialLevel.preId); } else { preState = EnumTutorialState.Finished; } if (preState == EnumTutorialState.Finished) //if pre turiral have finish , start this tutorial { PlayerInfo.Instance.ChangeTutorialState(tutorialId, EnumTutorialState.Active); StartTutorialLevel(tutorialLevel); _inTutorialFlag = true; if (tutorialId == EnumTutorial.Battle_HealthPotion || tutorialId == EnumTutorial.Battle_EnergyPotion) { isTutorialHpOrEnergy = true; } return(true); } } return(false); }
public EnumTutorialState GetTutorialState(EnumTutorial tutorialId) { return(EnumTutorialState.Finished); EnumTutorialState tState = EnumTutorialState.Inactive; if (_tutorialState.ContainsKey(tutorialId)) { tState = _tutorialState[tutorialId]; } if (tutorialId == EnumTutorial.Battle_Skill1) { if (null != DataManager.Instance.GetSkillByKey(FC_KEY_BIND.ATTACK_2)) { if (GetLevelState(LevelManager.Singleton.CurrentLevelData.levelName) >= EnumLevelState.NEW_UNLOCK) { tState = EnumTutorialState.Finished; ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } } } if (tutorialId == EnumTutorial.Battle_Skill2) { if (null != DataManager.Instance.GetSkillByKey(FC_KEY_BIND.ATTACK_3)) { if (GetLevelState(LevelManager.Singleton.CurrentLevelData.levelName) >= EnumLevelState.NEW_UNLOCK) { tState = EnumTutorialState.Finished; ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } } } if (tutorialId == EnumTutorial.Town_Skill) { if (activeSkillList.Count >= 3) { tState = EnumTutorialState.Finished; ChangeTutorialState(tutorialId, EnumTutorialState.Finished); } } if (tState != EnumTutorialState.Finished) { TutorialTown tutorialTown = TutorialTownManager.Instance.GetTutorialTown(tutorialId); if (tutorialTown != null) { if (tutorialTown.only_once) { int tmpState = 0; if (tmpState == 2) { return(EnumTutorialState.Finished); } } } else { TutorialLevel tutorialLevel = TutorialManager.Instance.GetTutorialLevel(tutorialId); if (tutorialLevel != null) { if (tutorialLevel.only_once) { int tmpState = 0; if (tmpState == 2) { return(EnumTutorialState.Finished); } } } } } return(tState); }