public virtual void Talk(EnumTalkType talkType) { IClientWorldAccessor world = capi.World as IClientWorldAccessor; this.talkType = talkType; totalLettersTalked = 0; currentLetterInWord = 0; chordDelay = TalkSpeed[talkType]; if (talkType == EnumTalkType.Meet) { lettersLeftToTalk = 2 + world.Rand.Next(10); } if (talkType == EnumTalkType.Hurt || talkType == EnumTalkType.Hurt2) { lettersLeftToTalk = 3 + world.Rand.Next(6); } if (talkType == EnumTalkType.Idle) { lettersLeftToTalk = 3 + world.Rand.Next(12); } if (talkType == EnumTalkType.IdleShort) { lettersLeftToTalk = 3 + world.Rand.Next(4); } if (talkType == EnumTalkType.Laugh) { lettersLeftToTalk = (int)((3 + world.Rand.Next(3)) * Math.Max(1, pitchModifier)); } if (talkType == EnumTalkType.Purchase) { lettersLeftToTalk = 2 + world.Rand.Next(2); } if (talkType == EnumTalkType.Complain) { lettersLeftToTalk = 3 + world.Rand.Next(5); } if (talkType == EnumTalkType.Goodbye) { lettersLeftToTalk = 2 + world.Rand.Next(2); } if (talkType == EnumTalkType.Death) { lettersLeftToTalk = 2 + world.Rand.Next(2); } totalLettersToTalk = lettersLeftToTalk; }
public void Talk(EnumTalkType talkType) { IClientWorldAccessor world = capi.World as IClientWorldAccessor; this.talkType = talkType; totalLettersTalked = 0; currentLetterInWord = 0; chordDelay = TalkSpeed[talkType]; if (talkType == EnumTalkType.Meet) { lettersLeftToTalk = 2 + world.Rand.Next(10); } if (talkType == EnumTalkType.Hurt) { lettersLeftToTalk = 3 + world.Rand.Next(6); } if (talkType == EnumTalkType.Idle) { lettersLeftToTalk = 3 + world.Rand.Next(12); } if (talkType == EnumTalkType.Purchase) { lettersLeftToTalk = 2 + world.Rand.Next(2); } if (talkType == EnumTalkType.Complain) { lettersLeftToTalk = 3 + world.Rand.Next(5); } if (talkType == EnumTalkType.Goodbye) { lettersLeftToTalk = 2 + world.Rand.Next(2); } if (talkType == EnumTalkType.Death) { lettersLeftToTalk = 2 + world.Rand.Next(2); } totalLettersToTalk = lettersLeftToTalk; }