public List <GameObject> GetWeaponsFromSlot(EnumSlot slot) { switch (slot) { case EnumSlot.PRIMARY: return(primaryWeapons); break; case EnumSlot.SECONDARY: return(secondaryWeapons); break; case EnumSlot.SPECIAL: return(specialWeapons); break; default: return(primaryWeapons); break; } }
public GameObject GetWeaponFromRegistry(EnumSlot slot, int index) { switch (slot) { case EnumSlot.PRIMARY: return(primaryWeapons[index]); break; case EnumSlot.SECONDARY: return(secondaryWeapons[index]); break; case EnumSlot.SPECIAL: return(specialWeapons[index]); break; default: return(primaryWeapons[index]); break; } }