예제 #1
0
 /// <summary>
 /// 移除场景数据
 /// </summary>
 /// <param name="sceneId"></param>
 public void RemoveScene(EnumSceneID sceneId)
 {
     if (dicSceneList.ContainsKey((int)sceneId))
     {
         dicSceneList.Remove((int)sceneId);
     }
 }
예제 #2
0
 public void Regist(EnumSceneID current)
 {
     this._current = current;
     Control.ClearGUI();
     if (this._current != EnumSceneID.UI_MajorCity01)
     {
         Singleton <GUIManager> .Instance.dic.Clear();
     }
     else
     {
         //if (Control.GetFullScreenUIList().Count > 0)
         //{
         //    Control.ShowGUI(Control.GetFullScreenUIList()[Control.GetFullScreenUIList().Count - 1],
         //        EnumOpenUIType.OpenNewCloseOld);
         //}
     }
 }