/// <summary> /// 移除场景数据 /// </summary> /// <param name="sceneId"></param> public void RemoveScene(EnumSceneID sceneId) { if (dicSceneList.ContainsKey((int)sceneId)) { dicSceneList.Remove((int)sceneId); } }
public void Regist(EnumSceneID current) { this._current = current; Control.ClearGUI(); if (this._current != EnumSceneID.UI_MajorCity01) { Singleton <GUIManager> .Instance.dic.Clear(); } else { //if (Control.GetFullScreenUIList().Count > 0) //{ // Control.ShowGUI(Control.GetFullScreenUIList()[Control.GetFullScreenUIList().Count - 1], // EnumOpenUIType.OpenNewCloseOld); //} } }