/// <summary>Turns data into a CuiTextComponent.</summary> /// <param name="data">The data to base the CuiTextComponent on.</param> /// <returns>A CuiTextComponent based on the data.</returns> public static CuiTextComponent ToTextComponent(Dictionary <string, object> data) { CuiTextComponent textComponent = new CuiTextComponent(); if (data.ContainsKey(TextProperties.align)) { textComponent.Align = EnumPlus.ToEnum <TextAnchor>(data[TextProperties.align].ToString()); } if (data.ContainsKey(TextProperties.color)) { textComponent.Color = data[TextProperties.color].ToString(); } if (data.ContainsKey(TextProperties.font)) { textComponent.Font = data[TextProperties.font].ToString(); } if (data.ContainsKey(TextProperties.fontSize)) { int fontSize = textComponent.FontSize; if (!int.TryParse(data[TextProperties.fontSize].ToString(), out fontSize)) { instance.PrintWarning("Could not succesfully parse " + data[TextProperties.fontSize].ToString() + ", a value retrieved from the configuration file, as a font size. Returned a default value of " + fontSize + " instead."); } textComponent.FontSize = fontSize; } if (data.ContainsKey(TextProperties.text)) { textComponent.Text = data[TextProperties.text].ToString(); } return(textComponent); }
/// <summary>Reinitializes the static Ui.</summary> /// <param name="key">The key of the icon (equal to the panel it belongs to).</param> /// <param name="value">The value of the icon.</param> private void IconLoaded(string key, string value) { PanelTypes type = EnumPlus.ToEnum <PanelTypes>(key); for (int i = 0; i < BasePlayer.activePlayerList.Count; i++) { CuiHelper.DestroyUi(BasePlayer.activePlayerList[i], UniqueElementName(ContainerTypes.Static, ContainerParent, type.ToString())); } staticContainers[(int)type] = GetStaticContainer(type); for (int j = 0; j < BasePlayer.activePlayerList.Count; j++) { if (!BasePlayer.activePlayerList[j].IsDead()) { CuiHelper.AddUi(BasePlayer.activePlayerList[j], staticContainers[(int)type]); UpdateField(BasePlayer.activePlayerList[j], type); } } }