public PlayerGroundMotionFilter(int[] values, EnumDoneStateFlag stateType) : base(values) { this.StateType = stateType; this.SeekType = EnumMotionSeekType.OwnPlayer; this.GroundType = EnumGroundType.All; }
public PlayerIdMotionFilter(int[] values, EnumDoneStateFlag stateType) : base(values, stateType) { }
public void SetDoneState(IState doneState, EnumDoneStateFlag doneStateFlag) { this.DoneState = doneState; this.DoneStateFlag = doneStateFlag; if (doneStateFlag == EnumDoneStateFlag.None) { return; } bool succFlag = doneStateFlag == EnumDoneStateFlag.Succ; var mStat = _player.Manager; switch ((EnumAIState)doneState.ClientId) { case EnumAIState.DefaultShoot: case EnumAIState.VolleyShoot: case EnumAIState.FreekickShoot: case EnumAIState.RebelShoot: _statStatus.ShootTimes++; mStat.Status.StatStatus.ShootTimes++; if (succFlag) { _statStatus.Goals++; } return; case EnumAIState.ShortPass: case EnumAIState.LongPass: _statStatus.PassTimes++; mStat.Status.StatStatus.PassTimes++; if (succFlag) { _statStatus.SuccPassTimes++; mStat.Status.StatStatus.SuccPassTimes++; } return; case EnumAIState.DefaultDribble: case EnumAIState.BreakThrough: _statStatus.ThroughTimes++; mStat.Status.StatStatus.ThroughTimes++; if (succFlag) { _statStatus.SuccThroughTimes++; mStat.Status.StatStatus.SuccThroughTimes++; } return; case EnumAIState.Interruption: case EnumAIState.SlideTackle: _statStatus.StealTimes++; mStat.Status.StatStatus.StealTimes++; if (succFlag) { _statStatus.SuccStealTimes++; mStat.Status.StatStatus.SuccStealTimes++; } return; case EnumAIState.DiveBall: _statStatus.DiveTimes++; mStat.Status.StatStatus.DiveTimes++; if (succFlag) { _statStatus.SuccDiveTimes++; mStat.Status.StatStatus.SuccDiveTimes++; } return; } }
public PlayerMotionStateFilter(int[] values, EnumDoneStateFlag stateType) : base(values) { this.StateType = stateType; this.Side = EnumOwnSide.Own; }