예제 #1
0
파일: Character.cs 프로젝트: Tonaplo/RPG
        /// <summary>
        /// The main constructor for a character. All fields must be filled.
        /// </summary>
        /// <param name="_name">The name of the character</param>
        /// <param name="_level">The level of the character granted-</param>
        /// <param name="_basehp">The max amount of health the character</param>
        /// <param name="_curhp">The CURRENT amount of health</param>
        /// <param name="_charclass"> The class of the character</param>
        /// <param name="_curxp">The current amount of experience the character has</param>
        /// <param name="_str">The amount of strength the character has</param>
        /// <param name="_agi">The amount of agility the character has</param>
        /// <param name="_int">The amount of intellingence the character has</param>
        /// <param name="_armor">The armor of the character</param>
        /// <param name="_meleeattack">The melee attack damage of the character</param>
        /// <param name="_gear">The characters current gear</param>
        /// <param name="_gear">The characters inventory</param>
        public Character(string _name, int _level, int _basehp, int _curhp, EnumCharClass _charclass, int _curxp, int _str, int _agi, int _int, int _crit, int _armor, int _meleeattack, Gear _gear)
            : base(_name, _level, _basehp, _curhp)
        {
            this.charClass = _charclass;
            this.charCurrentXP = _curxp;
            this.baseStrength.IntValue = _str;
            this.baseAgility.IntValue = _agi;
            this.baseIntellingence.IntValue = _int;
            this.buffedStrength.IntValue = _str;
            this.buffedAgility.IntValue = _agi;
            this.buffedIntellingence.IntValue = _int;
            this.BaseCrit.IntValue = _crit;
            this.BuffedCrit.IntValue = _crit;
            this.BuffedAttackDamage.IntValue = _meleeattack;
            this.BaseArmor.IntValue = _armor;
            this.BaseAttackDamage.IntValue = _meleeattack;
            this.BuffedArmor.IntValue = _armor;
            this.BuffedAttackDamage.IntValue = _meleeattack;

            if (_gear == null)
                this.charGear = new Gear();
            else
                this.charGear = _gear;
            this.baseTurnPoints.IntValue = (this.UnitLevel / 10) + 1;
            this.currentTurnPoints = this.baseTurnPoints;

            this.UnitBuffsAndDebuffs = new List<Abilities.BuffsAndDebuffs>();
        }
예제 #2
0
파일: Character.cs 프로젝트: Tonaplo/RPG
 private void LevelUpClassAbilties(EnumCharClass _class, bool _reset)
 {
     switch (_class)
     {
         case EnumCharClass.Warrior:
             #region warrior
             if (this.UnitLevel == 2)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Strength!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.WarriorStrength(this, null, null, null, EnumAbilityClassReq.WARRIOR));
                 this.AddPassiveAbility(new Abilities.WarriorStrength(this, null, null, null, EnumAbilityClassReq.WARRIOR));
             }
             if (this.UnitLevel == 8)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Power Strike!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.WarriorPowerStrike(this, null, null, null, EnumAbilityClassReq.WARRIOR));
                 this.AddPassiveAbility(new Abilities.WarriorPowerStrike(this, null, null, null, EnumAbilityClassReq.WARRIOR));
             }
             if (this.UnitLevel == 15)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Blind Rage!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.WarriorBlindRage(this, null, null, null, EnumAbilityClassReq.WARRIOR));
                 this.AddPassiveAbility(new Abilities.WarriorBlindRage(this, null, null, null, EnumAbilityClassReq.WARRIOR));
             }
             if (this.UnitLevel == 25)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Rampage!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.WarriorRampage(this, null, null, null, EnumAbilityClassReq.WARRIOR));
                 this.AddPassiveAbility(new Abilities.WarriorRampage(this, null, null, null, EnumAbilityClassReq.WARRIOR));
             }
             if (this.UnitLevel == 35)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Roar!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.WarriorRoar(this, null, null, null, EnumAbilityClassReq.WARRIOR));
                 this.AddPassiveAbility(new Abilities.WarriorRoar(this, null, null, null, EnumAbilityClassReq.WARRIOR));
             }
             if (this.UnitLevel == 45)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Infuriate!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.WarriorInfuriate(this, null, null, null, EnumAbilityClassReq.WARRIOR));
                 this.AddPassiveAbility(new Abilities.WarriorInfuriate(this, null, null, null, EnumAbilityClassReq.WARRIOR));
             }
             if (this.UnitLevel == 55)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Execution!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.WarriorExecution(this, null, null, null, EnumAbilityClassReq.WARRIOR));
                 this.AddPassiveAbility(new Abilities.WarriorExecution(this, null, null, null, EnumAbilityClassReq.WARRIOR));
             }
             if (this.UnitLevel == 60)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Insanity!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.WarriorInsanity(this, null, null, null, EnumAbilityClassReq.WARRIOR));
                 this.AddPassiveAbility(new Abilities.WarriorInsanity(this, null, null, null, EnumAbilityClassReq.WARRIOR));
             }
             #endregion
             break;
         case EnumCharClass.Paladin:
             #region paladin
             if (this.UnitLevel == 2)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Wrath!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.PaladinWrath(this, null, null, null, EnumAbilityClassReq.PALADIN));
                 this.AddPassiveAbility(new Abilities.PaladinWrath(this, null, null, null, EnumAbilityClassReq.PALADIN));
             }
             if (this.UnitLevel == 8)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Justice!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.PaladinJustice(this, null, null, null, EnumAbilityClassReq.PALADIN));
                 this.AddPassiveAbility(new Abilities.PaladinJustice(this, null, null, null, EnumAbilityClassReq.PALADIN));
             }
             if (this.UnitLevel == 15)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Serenity!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.PaladinSerenity(this, null, null, null, EnumAbilityClassReq.PALADIN));
                 this.AddActiveAbility(new Abilities.PaladinSerenity(this, null, null, null, EnumAbilityClassReq.PALADIN));
             }
             if (this.UnitLevel == 25)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Raise Spirit!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.PaladinRaiseSpirit(this, null, null, null, EnumAbilityClassReq.PALADIN));
                 this.AddActiveAbility(new Abilities.PaladinRaiseSpirit(this, null, null, null, EnumAbilityClassReq.PALADIN));
             }
             if (this.UnitLevel == 35)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Prayer!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.PaladinPrayer(this, null, null, null, EnumAbilityClassReq.PALADIN));
                 this.AddPassiveAbility(new Abilities.PaladinPrayer(this, null, null, null, EnumAbilityClassReq.PALADIN));
             }
             if (this.UnitLevel == 45)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Blessing!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.PaladinBlessing(this, null, null, null, EnumAbilityClassReq.PALADIN));
                 this.AddPassiveAbility(new Abilities.PaladinBlessing(this, null, null, null, EnumAbilityClassReq.PALADIN));
             }
             if (this.UnitLevel == 55)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Desperate Plea!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.PaladinDesperatePlea(this, null, null, null, EnumAbilityClassReq.PALADIN));
                 this.AddPassiveAbility(new Abilities.PaladinDesperatePlea(this, null, null, null, EnumAbilityClassReq.PALADIN));
             }
             if (this.UnitLevel == 60)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned The Power of Faith!");
                     mes.ShowDialog();
                 }
                 this.AddActiveAbility(new Abilities.PaladinThePowerOfFaith(this, null, null, null, EnumAbilityClassReq.PALADIN));
                 this.AddPassiveAbility(new Abilities.PaladinThePowerOfFaith(this, null, null, null, EnumAbilityClassReq.PALADIN));
             }
             #endregion
             break;
         case EnumCharClass.Wizard:
             #region wizard
             if (this.UnitLevel == 2)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Fireball!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.WizardFireball(this, null, null, null, EnumAbilityClassReq.WIZARD));
                 this.AddActiveAbility(new Abilities.WizardFireball(this, null, null, null, EnumAbilityClassReq.WIZARD));
             }
             if (this.UnitLevel == 8)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Heal!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.WizardHeal(this, null, null, null, EnumAbilityClassReq.WIZARD));
                 this.AddActiveAbility(new Abilities.WizardHeal(this, null, null, null, EnumAbilityClassReq.WIZARD));
             }
             if (this.UnitLevel == 15)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Flame Comet!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.WizardFlameComet(this, null, null, null, EnumAbilityClassReq.WIZARD));
                 this.AddActiveAbility(new Abilities.WizardFlameComet(this, null, null, null, EnumAbilityClassReq.WIZARD));
             }
             if (this.UnitLevel == 25)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Revitalize!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.WizardRevitalize(this, null, null, null, EnumAbilityClassReq.WIZARD));
                 this.AddActiveAbility(new Abilities.WizardRevitalize(this, null, null, null, EnumAbilityClassReq.WIZARD));
             }
             if (this.UnitLevel == 35)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Brilliance!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.WizardBrilliance(this, null, null, null, EnumAbilityClassReq.WIZARD));
                 this.AddActiveAbility(new Abilities.WizardBrilliance(this, null, null, null, EnumAbilityClassReq.WIZARD));
             }
             if (this.UnitLevel == 45)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Archon!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.WizardArchon(this, null, null, null, EnumAbilityClassReq.WIZARD));
                 this.AddActiveAbility(new Abilities.WizardArchon(this, null, null, null, EnumAbilityClassReq.WIZARD));
             }
             if (this.UnitLevel == 55)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Inferno!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.WizardInferno(this, null, null, null, EnumAbilityClassReq.WIZARD));
                 this.AddActiveAbility(new Abilities.WizardInferno(this, null, null, null, EnumAbilityClassReq.WIZARD));
             }
             if (this.UnitLevel == 60)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Oracle!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.WizardOracle(this, null, null, null, EnumAbilityClassReq.WIZARD));
                 this.AddActiveAbility(new Abilities.WizardOracle(this, null, null, null, EnumAbilityClassReq.WIZARD));
             }
             #endregion
             break;
         case EnumCharClass.Thief:
             #region thief
             if (this.UnitLevel == 2)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Quick Attack!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.ThiefQuickAttack(this, null, null, null, EnumAbilityClassReq.THIEF));
                 this.AddActiveAbility(new Abilities.ThiefQuickAttack(this, null, null, null, EnumAbilityClassReq.THIEF));
             }
             if (this.UnitLevel == 8)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Borrow Weapon!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.ThiefBorrowWeapon(this, null, null, null, EnumAbilityClassReq.THIEF));
                 this.AddActiveAbility(new Abilities.ThiefBorrowWeapon(this, null, null, null, EnumAbilityClassReq.THIEF));
             }
             if (this.UnitLevel == 15)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Bloodstealer!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.ThiefBloodstealer(this, null, null, null, EnumAbilityClassReq.THIEF));
                 this.AddActiveAbility(new Abilities.ThiefBloodstealer(this, null, null, null, EnumAbilityClassReq.THIEF));
             }
             if (this.UnitLevel == 25)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Poisoned Blade!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.ThiefPoisonedBlade(this, null, null, null, EnumAbilityClassReq.THIEF));
                 this.AddActiveAbility(new Abilities.ThiefPoisonedBlade(this, null, null, null, EnumAbilityClassReq.THIEF));
             }
             if (this.UnitLevel == 35)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Swiftness!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.ThiefSwiftness(this, null, null, null, EnumAbilityClassReq.THIEF));
                 this.AddActiveAbility(new Abilities.ThiefSwiftness(this, null, null, null, EnumAbilityClassReq.THIEF));
             }
             if (this.UnitLevel == 45)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Envenom!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.ThiefEnvenom(this, null, null, null, EnumAbilityClassReq.THIEF));
                 this.AddActiveAbility(new Abilities.ThiefEnvenom(this, null, null, null, EnumAbilityClassReq.THIEF));
             }
             if (this.UnitLevel == 55)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Dirty Tricks!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.ThiefDirtyTricks(this, null, null, null, EnumAbilityClassReq.THIEF));
                 this.AddActiveAbility(new Abilities.ThiefDirtyTricks(this, null, null, null, EnumAbilityClassReq.THIEF));
             }
             if (this.UnitLevel == 60)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Flurry!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.ThiefFlurry(this, null, null, null, EnumAbilityClassReq.THIEF));
                 this.AddActiveAbility(new Abilities.ThiefFlurry(this, null, null, null, EnumAbilityClassReq.THIEF));
             }
             #endregion
             break;
         case EnumCharClass.Caretaker:
             #region caretaker
             if (this.UnitLevel == 2)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Body Slam!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.CaretakerBodySlam(this, null, null, null, EnumAbilityClassReq.CARETAKER));
                 this.AddActiveAbility(new Abilities.CaretakerBodySlam(this, null, null, null, EnumAbilityClassReq.CARETAKER));
             }
             if (this.UnitLevel == 8)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Sacrifice!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.CaretakerSacrifice(this, null, null, null, EnumAbilityClassReq.CARETAKER));
                 this.AddActiveAbility(new Abilities.CaretakerSacrifice(this, null, null, null, EnumAbilityClassReq.CARETAKER));
             }
             if (this.UnitLevel == 15)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Lifeforce!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.CaretakerLifeforce(this, null, null, null, EnumAbilityClassReq.CARETAKER));
                 this.AddActiveAbility(new Abilities.CaretakerLifeforce(this, null, null, null, EnumAbilityClassReq.CARETAKER));
             }
             if (this.UnitLevel == 25)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Zeal of Humanity!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.CaretakerZealOfHumanity(this, null, null, null, EnumAbilityClassReq.CARETAKER));
                 this.AddActiveAbility(new Abilities.CaretakerZealOfHumanity(this, null, null, null, EnumAbilityClassReq.CARETAKER));
             }
             if (this.UnitLevel == 35)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Action!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.CaretakerAction(this, null, null, null, EnumAbilityClassReq.CARETAKER));
                 this.AddActiveAbility(new Abilities.CaretakerAction(this, null, null, null, EnumAbilityClassReq.CARETAKER));
             }
             if (this.UnitLevel == 45)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Lifeblood!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.CaretakerLifeblood(this, null, null, null, EnumAbilityClassReq.CARETAKER));
                 this.AddActiveAbility(new Abilities.CaretakerLifeblood(this, null, null, null, EnumAbilityClassReq.CARETAKER));
             }
             if (this.UnitLevel == 55)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Power and Dexterity!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.CaretakerPowerAndDexterity(this, null, null, null, EnumAbilityClassReq.CARETAKER));
                 this.AddActiveAbility(new Abilities.CaretakerPowerAndDexterity(this, null, null, null, EnumAbilityClassReq.CARETAKER));
             }
             if (this.UnitLevel == 60)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Deathdefiance!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.CaretakerDeathdefiance(this, null, null, null, EnumAbilityClassReq.CARETAKER));
                 this.AddActiveAbility(new Abilities.CaretakerDeathdefiance(this, null, null, null, EnumAbilityClassReq.CARETAKER));
             }
             #endregion
             break;
         case EnumCharClass.Synergist:
              #region
             if (this.UnitLevel == 2)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Duality!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.SynergistDuality(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
                 this.AddActiveAbility(new Abilities.SynergistDuality(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
             }
             if (this.UnitLevel == 8)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Agile Mind!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.SynergistAgileMind(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
                 this.AddActiveAbility(new Abilities.SynergistAgileMind(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
             }
             if (this.UnitLevel == 15)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Balance!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.SynergistBalance(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
                 this.AddActiveAbility(new Abilities.SynergistBalance(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
             }
             if (this.UnitLevel == 25)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Mental Agility!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.SynergistMentalAgility(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
                 this.AddActiveAbility(new Abilities.SynergistMentalAgility(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
             }
             if (this.UnitLevel == 35)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Align!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.SynergistAlign(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
                 this.AddActiveAbility(new Abilities.SynergistAlign(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
             }
             if (this.UnitLevel == 45)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Collapsed Equality!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.SynergistCollapsedEquality(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
                 this.AddActiveAbility(new Abilities.SynergistCollapsedEquality(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
             }
             if (this.UnitLevel == 55)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Synergy!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.SynergistSynergy(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
                 this.AddActiveAbility(new Abilities.SynergistSynergy(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
             }
             if (this.UnitLevel == 60)
             {
                 if (!_reset)
                 {
                     RPG.UI.MessageForm mes = new UI.MessageForm(this.UnitName + " learned Complete Balance!");
                     mes.ShowDialog();
                 }
                 this.AddPassiveAbility(new Abilities.SynergistCompleteBalance(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
                 this.AddActiveAbility(new Abilities.SynergistCompleteBalance(this, null, null, null, EnumAbilityClassReq.SYNERGIST));
             }
             #endregion
             break;
         default:
             break;
     }
 }