예제 #1
0
        //优化资源
        public static void OptimizingResDirectory()
        {
            const string ASSET_PATH = "Assets/Res";

            ShadowsCloseTools.CloseShadows(EnumAssets.EnumComponentRecursiveAtPath <Renderer>(ASSET_PATH + "/Model"));
            OptimizingPropertiesOfModelResources.ResetObjectModelProperties(EnumAssets.EnumAssetAtPath <UnityEngine.Object>(ASSET_PATH + "/Model"));
            OptimizingPropertiesOfModelResources.ResetObjectModelProperties(EnumAssets.EnumAssetAtPath <UnityEngine.Object>(ASSET_PATH + "/Scene"));
            OptimizeTextureProperty.ResetTextureProperty(EnumAssets.EnumAssetAtPath <UnityEngine.Object>(ASSET_PATH + "/Model"));
            OptimizeTextureProperty.ResetTextureProperty(EnumAssets.EnumAssetAtPath <UnityEngine.Object>(ASSET_PATH + "/Effect"));

            //AnimationClipTool.ChangeAnimatorToAnimation();
            //T4MComponentDisable.T4MComponentDisablemethod();
        }