public void StartGame() { sum = 0; _ope = Enum.Operator.None; waitTime = DifficultySelect.WaitTime(); _baseNumberList = DifficultySelect.BaseNumberList(); _operatorList = DifficultySelect.OperatorList(); _repetition = DifficultySelect.Repetition(); _startButton.gameObject.SetActive(false); StartCoroutine(RepeatCoroutine()); }
public void SetOperator(Enum.Operator o) { Calculate(); _ope = o; }
void Divide() { sum /= input; input = 0; _ope = Enum.Operator.None; }
void Multiply() { sum *= input; input = 0; _ope = Enum.Operator.None; }
void Subtract() { sum -= input; input = 0; _ope = Enum.Operator.None; }
void Add() { sum += input; input = 0; _ope = Enum.Operator.None; }
public void SetOperatorButton(Enum.Operator ope, OperatorButton operatorButton) { _operatorButtons[(int)ope] = operatorButton; }