public FXCreateEntity SetData(Vector3 pos, Enum.FXType type) { Position = pos; FXType = type; return(this); }
public FXCreateEntity(Vector3 pos, Enum.FXType type) { SetData(pos, type); }
public FXCreateEntity(Vector3 pos, Enum.FXType type, Color fxColor) { SetData(pos, type); FXColor = fxColor; }
public void InvokeHop(Enum.FXType type) { _onHop.OnNext(_actionEntity.SetData(this.transform.position, type)); }