private void CreateCleanEntry(Transform spawn, CategoryManager categoryManager)
    {
        if (categoryManager.GetComponent <UnityEngine.UI.Extensions.ReorderableList>())
        {
            spawn = categoryManager.GetComponent <UnityEngine.UI.Extensions.ReorderableList>().ContentLayout.transform;
        }
        else
        {
            spawn = categoryManager.transform;
        }

        EntryData tempEntry = Instantiate(entryPrefab, spawn.position, Quaternion.identity) as EntryData;

        tempEntry.transform.SetParent(spawn);
        tempEntry.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1);
        tempEntry.name = "";

        tempEntry.SetCleanData();
        cleanEntry.Add(tempEntry);

        categoryManager.UpdateData();
    }