public void CheckCache() { if (EntriesAddressDictionary.Count != 0) { return; } foreach (long addr in RecordAddresses()) { if (!EntriesAddressDictionary.ContainsKey(addr)) { var r = GameController.Instance.Game.IngameState.GetObject <RecordType>(addr); EntriesAddressDictionary.Add(addr, r); EntriesList.Add(r); EntryAdded(addr, r); } } }
public void CheckCache() { if (EntriesAddressDictionary.Count != 0) { return; } foreach (var addr in RecordAddresses()) { if (!EntriesAddressDictionary.ContainsKey(addr)) { var r = RemoteMemoryObject.pTheGame.GetObject <RecordType>(addr); EntriesAddressDictionary.Add(addr, r); EntriesList.Add(r); EntryAdded(addr, r); } } }