public Entrance(Entrance entrance) { entranceName = entrance.entranceName; entranceConnection = null; em = entrance.em; pos = entrance.pos; isClass = entrance.isClass; isExit = entrance.isExit; }
void Awake() { em = GetComponentInParent <EntranceManager>(); pos = transform.position; }
// Use this for initialization void Start() { ent = GameObject.Find("entranceManager").GetComponent <EntranceManager>(); Database.dayend = false; Database.waktuAbis = false; endTime = Time.time + Database.lamaRound; second = Database.lamaRound; minute = (second / 60); second = second % 60; ui = GameObject.Find("UI"); if (Database.upgradeTanaman == 0) { upgrade[0].enabled = false; } else { string st = ""; upgrade[0].enabled = true; if (Database.upgradeTanaman == 2) { st = "lv2"; } else if (Database.upgradeTanaman == 3) { st = "lv3"; } if (st != "") { upgrade[0].objek.GetComponent <Animator>().SetTrigger(st); } } if (Database.upgradePigura == 0) { upgrade[1].enabled = false; } else { string st = ""; upgrade[1].enabled = true; if (Database.upgradePigura == 2) { st = "lv2"; } else if (Database.upgradePigura == 3) { st = "lv3"; } if (st != "") { upgrade[1].objek.GetComponent <Animator>().SetTrigger(st); } } if (Database.upgradeTV == 0) { upgrade[2].enabled = false; } else { string st = ""; upgrade[2].enabled = true; if (Database.upgradeTV == 2) { st = "lv2"; } else if (Database.upgradeTV == 3) { st = "lv3"; } if (st != "") { upgrade[2].objek.GetComponent <Animator>().SetTrigger(st); } } if (Database.upgradeMusicPlayer == 0) { upgrade[3].enabled = false; } else { string st = ""; upgrade[3].enabled = true; if (Database.upgradeMusicPlayer == 2) { st = "lv2"; } else if (Database.upgradeMusicPlayer == 3) { st = "lv3"; } if (st != "") { upgrade[3].objek.GetComponent <Animator>().SetTrigger(st); } } if (Database.upgradeTanaman == 0) { upgrade[4].enabled = false; } else { string st = ""; upgrade[4].enabled = true; if (Database.upgradeTanaman == 2) { st = "lv2"; } else if (Database.upgradeTanaman == 3) { st = "lv3"; } if (st != "") { upgrade[4].objek.GetComponent <Animator>().SetTrigger(st); } } if (Database.upgradeBackground == 0) { upgrade[5].enabled = true; } else { string st = ""; upgrade[5].enabled = true; if (Database.upgradeBackground == 1) { st = "lv2"; } else if (Database.upgradeBackground == 2) { st = "lv3"; } if (st != "") { upgrade[5].objek.GetComponent <Animator>().SetTrigger(st); } } if (Database.upgradeLantai == 0) { upgrade[6].enabled = true; } else { string st = ""; upgrade[6].enabled = true; if (Database.upgradeLantai == 1) { st = "lv2"; } else if (Database.upgradeLantai == 2) { st = "lv3"; } if (st != "") { upgrade[6].objek.GetComponent <Animator>().SetTrigger(st); } } if (Database.hireSinden) { upgrade[7].enabled = true; } else { upgrade[7].enabled = false; } for (int a = 0; a < upgrade.Length; a++) { if (upgrade[a].enabled) { upgrade[a].objek.GetComponent <SpriteRenderer>().enabled = true; } else { upgrade[a].objek.GetComponent <SpriteRenderer>().enabled = false; } } }
void Awake(){ if (instance == null) instance = this; else Destroy (this); }