예제 #1
0
파일: Time.cs 프로젝트: kazuki3460/appeal
 void Start()
 {
     Direction = 0;
     es2       = Resources.Load("time") as Entity_Sheet2;
     //DateTime dt2 = DateTime.FromOADate(es2.sheets[0].list[0].departure_Time);
     es3 = Resources.Load("TimeArrive") as Entity_Sheet3;
 }
예제 #2
0
    void Start()
    {
        es2 = Resources.Load("time") as Entity_Sheet2;
        Debug.Log(es2.sheets[0].list[0].departure_Time);

        DateTime dt2 = DateTime.FromOADate(es2.sheets[0].list[0].departure_Time);

        Debug.Log(dt2);
        Debug.Log(dt2.Hour + ":" + dt2.Minute + ":" + dt2.Second);
        Debug.Log(dt2.DayOfWeek);

        Debug.Log(es2.sheets[0].list[1].departure_Station);
        Debug.Log(es2.sheets[0].list[1].train_number);

        DateTime dt3 = DateTime.FromOADate(es2.sheets[0].list[1].departure_Time);
        DateTime dt4 = DateTime.FromOADate(es2.sheets[0].list[2].departure_Time);

        Debug.Log(dt4 - dt3);

        int i;

        for (i = 0; i < SMA.StationJapanese.Length; i++)
        {
            if (hatu.Equals(SMA.StationJapanese[i]))
            {
                hatu          = SMA.StationAlpha[i];
                Direction     = 1;
                RailDirection = "odpt.RailDirection:TokyoMetro.YoyogiUehara";
            }


            if (chaku.Equals(SMA.StationJapanese[i]))
            {
                chaku         = SMA.StationAlpha[i];
                Direction     = 0;
                RailDirection = "odpt.RailDirection:TokyoMetro.KitaAyase";
            }
        }
        Debug.Log(chaku);
        Debug.Log(hatu);
    }
예제 #3
0
    static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        foreach (string asset in importedAssets)
        {
            if (!filePath.Equals(asset))
            {
                continue;
            }

            Entity_Sheet2 data = (Entity_Sheet2)AssetDatabase.LoadAssetAtPath(exportPath, typeof(Entity_Sheet2));
            if (data == null)
            {
                data = ScriptableObject.CreateInstance <Entity_Sheet2> ();
                AssetDatabase.CreateAsset((ScriptableObject)data, exportPath);
                data.hideFlags = HideFlags.NotEditable;
            }

            data.sheets.Clear();
            using (FileStream stream = File.Open(filePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) {
                IWorkbook book = null;
                if (Path.GetExtension(filePath) == ".xls")
                {
                    book = new HSSFWorkbook(stream);
                }
                else
                {
                    book = new XSSFWorkbook(stream);
                }

                foreach (string sheetName in sheetNames)
                {
                    ISheet sheet = book.GetSheet(sheetName);
                    if (sheet == null)
                    {
                        Debug.LogError("[QuestData] sheet not found:" + sheetName);
                        continue;
                    }

                    Entity_Sheet2.Sheet s = new Entity_Sheet2.Sheet();
                    s.name = sheetName;

                    for (int i = 1; i <= sheet.LastRowNum; i++)
                    {
                        IRow  row  = sheet.GetRow(i);
                        ICell cell = null;

                        Entity_Sheet2.Param p = new Entity_Sheet2.Param();

                        cell = row.GetCell(0); p.departure_Station = (cell == null ? "" : cell.StringCellValue);
                        cell = row.GetCell(1); p.departure_Time = (cell == null ? 0.0 : cell.NumericCellValue);
                        cell = row.GetCell(2); p.rail_direction = (cell == null ? "" : cell.StringCellValue);
                        cell = row.GetCell(3); p.train_number = (cell == null ? "" : cell.StringCellValue);
                        cell = row.GetCell(4); p.day_sp = (cell == null ? "" : cell.StringCellValue);
                        s.list.Add(p);
                    }
                    data.sheets.Add(s);
                }
            }

            ScriptableObject obj = AssetDatabase.LoadAssetAtPath(exportPath, typeof(ScriptableObject)) as ScriptableObject;
            EditorUtility.SetDirty(obj);
        }
    }