예제 #1
0
 /// <summary>
 /// 敵の名前からデータを設定する
 /// </summary>
 private void LoadEnemyData()
 {
     // シートを読み込む
     foreach (Entity_Sahagin.Sheet sheets in enemyResourceData.sheets)
     {
         // 敵の配列を読み込む
         foreach (Entity_Sahagin.Param param in sheets.list)
         {
             // 設定された名前の敵のデータを呼び出す
             if (param.Name == enemyName)
             {
                 // 敵のデータを登録する
                 this.enemyData = param;
                 return;
             }
         }
     }
 }
예제 #2
0
    static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        foreach (string asset in importedAssets) {
            if (!filePath.Equals (asset))
                continue;

            Entity_Sahagin data = (Entity_Sahagin)AssetDatabase.LoadAssetAtPath (exportPath, typeof(Entity_Sahagin));
            if (data == null) {
                data = ScriptableObject.CreateInstance<Entity_Sahagin> ();
                AssetDatabase.CreateAsset ((ScriptableObject)data, exportPath);
                data.hideFlags = HideFlags.NotEditable;
            }

            data.sheets.Clear ();
            using (FileStream stream = File.Open (filePath, FileMode.Open, FileAccess.Read)) {
                IWorkbook book = new HSSFWorkbook (stream);

                foreach(string sheetName in sheetNames) {
                    ISheet sheet = book.GetSheet(sheetName);
                    if( sheet == null ) {
                        Debug.LogError("[QuestData] sheet not found:" + sheetName);
                        continue;
                    }

                    Entity_Sahagin.Sheet s = new Entity_Sahagin.Sheet ();
                    s.name = sheetName;

                    for (int i=1; i<= sheet.LastRowNum; i++) {
                        IRow row = sheet.GetRow (i);
                        ICell cell = null;

                        Entity_Sahagin.Param p = new Entity_Sahagin.Param ();

                    cell = row.GetCell(0); p.Name = (cell == null ? "" : cell.StringCellValue);
                    cell = row.GetCell(1); p.HP = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(2); p.Attack = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(3); p.Defense = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(4); p.MagicAttack = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(5); p.MagicDefense = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(6); p.MoveSpeed = (float)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(7); p.TrackingSpeed = (float)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(8); p.ActionInterval = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(9); p.FieldOfView = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(10); p.ViewDistance = (float)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(11); p.ActionDistance = (float)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(12); p.HpRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(13); p.AttackRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(14); p.DefenseRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(15); p.MAtkRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(16); p.MDefRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(17); p.BaseExp = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(18); p.ExpRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(19); p.DamageRate = (float)(cell == null ? 0 : cell.NumericCellValue);
                    cell = row.GetCell(20); p.Exp = (int)(cell == null ? 0 : cell.NumericCellValue);
                        s.list.Add (p);
                    }
                    data.sheets.Add(s);
                }
            }

            ScriptableObject obj = AssetDatabase.LoadAssetAtPath (exportPath, typeof(ScriptableObject)) as ScriptableObject;
            EditorUtility.SetDirty (obj);
        }
    }
예제 #3
0
    static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        foreach (string asset in importedAssets)
        {
            if (!filePath.Equals(asset))
            {
                continue;
            }

            Entity_Sahagin data = (Entity_Sahagin)AssetDatabase.LoadAssetAtPath(exportPath, typeof(Entity_Sahagin));
            if (data == null)
            {
                data = ScriptableObject.CreateInstance <Entity_Sahagin> ();
                AssetDatabase.CreateAsset((ScriptableObject)data, exportPath);
                data.hideFlags = HideFlags.NotEditable;
            }

            data.sheets.Clear();
            using (FileStream stream = File.Open(filePath, FileMode.Open, FileAccess.Read)) {
                IWorkbook book = new HSSFWorkbook(stream);

                foreach (string sheetName in sheetNames)
                {
                    ISheet sheet = book.GetSheet(sheetName);
                    if (sheet == null)
                    {
                        Debug.LogError("[QuestData] sheet not found:" + sheetName);
                        continue;
                    }

                    Entity_Sahagin.Sheet s = new Entity_Sahagin.Sheet();
                    s.name = sheetName;

                    for (int i = 1; i <= sheet.LastRowNum; i++)
                    {
                        IRow  row  = sheet.GetRow(i);
                        ICell cell = null;

                        Entity_Sahagin.Param p = new Entity_Sahagin.Param();

                        cell = row.GetCell(0); p.Name = (cell == null ? "" : cell.StringCellValue);
                        cell = row.GetCell(1); p.HP = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(2); p.Attack = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(3); p.Defense = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(4); p.MagicAttack = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(5); p.MagicDefense = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(6); p.MoveSpeed = (float)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(7); p.TrackingSpeed = (float)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(8); p.ActionInterval = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(9); p.FieldOfView = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(10); p.ViewDistance = (float)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(11); p.ActionDistance = (float)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(12); p.HpRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(13); p.AttackRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(14); p.DefenseRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(15); p.MAtkRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(16); p.MDefRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(17); p.BaseExp = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(18); p.ExpRate = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(19); p.DamageRate = (float)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(20); p.Exp = (int)(cell == null ? 0 : cell.NumericCellValue);
                        s.list.Add(p);
                    }
                    data.sheets.Add(s);
                }
            }

            ScriptableObject obj = AssetDatabase.LoadAssetAtPath(exportPath, typeof(ScriptableObject)) as ScriptableObject;
            EditorUtility.SetDirty(obj);
        }
    }
예제 #4
0
파일: EnemyData.cs 프로젝트: GochiMMO/MMO
 /// <summary>
 /// 敵の名前からデータを設定する
 /// </summary>
 private void LoadEnemyData()
 {
     // シートを読み込む
     foreach (Entity_Sahagin.Sheet sheets in enemyResourceData.sheets)
     {
         // 敵の配列を読み込む
         foreach (Entity_Sahagin.Param param in sheets.list)
         {
             // 設定された名前の敵のデータを呼び出す
             if (param.Name == enemyName)
             {
                 // 敵のデータを登録する
                 this.enemyData = param;
                 return;
             }
         }
     }
 }