public override void Start() { base.Start(); townHall = GlobalVariables.townHall; animator = GetComponent(typeof(Animator)) as Animator; agent = GetComponent(typeof(NavMeshAgent)) as NavMeshAgent; finder = GetComponentInChildren(typeof(EntityTargetFinder)) as EntityTargetFinder; animator.SetInteger("Weapon", 2); }
public override void Start() { base.Start(); animator = GetComponent(typeof(Animator)) as Animator; agent = GetComponent(typeof(NavMeshAgent)) as NavMeshAgent; finder = GetComponentInChildren(typeof(EntityTargetFinder)) as EntityTargetFinder; townHall = GlobalVariables.townHall; source.PlayOneShot(roar); GlobalVariables.boss = this; }
// Use this for initialization public override void Start() { base.Start(); animator = GetComponent(typeof(Animator)) as Animator; rb = GetComponent <Rigidbody>(); agent = GetComponent(typeof(NavMeshAgent)) as NavMeshAgent; finder = GetComponentInChildren(typeof(EntityTargetFinder)) as EntityTargetFinder; player = FindObjectOfType <RPGCharacterController>().gameObject; animator.SetInteger("Weapon", 7); animator.SetInteger("RightWeapon", 9); animator.SetInteger("AttackSide", 2); }