예제 #1
0
 public override void Start()
 {
     base.Start();
     townHall = GlobalVariables.townHall;
     animator = GetComponent(typeof(Animator)) as Animator;
     agent    = GetComponent(typeof(NavMeshAgent)) as NavMeshAgent;
     finder   = GetComponentInChildren(typeof(EntityTargetFinder)) as EntityTargetFinder;
     animator.SetInteger("Weapon", 2);
 }
예제 #2
0
 public override void Start()
 {
     base.Start();
     animator = GetComponent(typeof(Animator)) as Animator;
     agent    = GetComponent(typeof(NavMeshAgent)) as NavMeshAgent;
     finder   = GetComponentInChildren(typeof(EntityTargetFinder)) as EntityTargetFinder;
     townHall = GlobalVariables.townHall;
     source.PlayOneShot(roar);
     GlobalVariables.boss = this;
 }
예제 #3
0
 // Use this for initialization
 public override void Start()
 {
     base.Start();
     animator = GetComponent(typeof(Animator)) as Animator;
     rb       = GetComponent <Rigidbody>();
     agent    = GetComponent(typeof(NavMeshAgent)) as NavMeshAgent;
     finder   = GetComponentInChildren(typeof(EntityTargetFinder)) as EntityTargetFinder;
     player   = FindObjectOfType <RPGCharacterController>().gameObject;
     animator.SetInteger("Weapon", 7);
     animator.SetInteger("RightWeapon", 9);
     animator.SetInteger("AttackSide", 2);
 }