예제 #1
0
        public override Projectile InstantiateProjectile(Vector2 pos)
        {
            var scene = weaponComponent.Entity.Scene;
            var dir   = Vector2.Normalize(scene.Camera.MouseToWorldPoint() - coneSpring.TargetPosition);

            type = Scoop.GetNext(type);
            var s = Pool <Scoop> .Obtain();

            s.Initialize(dir, pos + weaponMountOffset + dir * 4, type);

            // Shock the cone
            coneSpring.Shock(-dir * 3);
            return(s);
        }