예제 #1
0
파일: Parcels.cs 프로젝트: jhurliman/simian
        private void EntitySignificantMovementHandler(object sender, EntitySignificantMovementArgs e)
        {
            if (e.Entity is LLAgent)
            {
                LLAgent agent = (LLAgent)e.Entity;

                SceneParcel curParcel;
                if (m_parcels.TryGetParcel(agent.ScenePosition, out curParcel))
                {
                    SceneParcel lastParcel;
                    if (!m_parcels.TryGetParcel(agent.LastSignificantPosition, out lastParcel) || curParcel != lastParcel)
                    {
                        SendParcelProperties(curParcel.LocalID, 0, false, ParcelResult.Single, agent);
                    }
                }
            }
        }
예제 #2
0
 private void EntitySignificantMovementHandler(object sender, EntitySignificantMovementArgs e)
 {
     AddEntityToParcel(e.Entity);
 }
예제 #3
0
 private void EntitySignificantMovementHandler(object sender, EntitySignificantMovementArgs e)
 {
     AddEntityToParcel(e.Entity);
 }
예제 #4
0
파일: Parcels.cs 프로젝트: thoys/simian
        private void EntitySignificantMovementHandler(object sender, EntitySignificantMovementArgs e)
        {
            if (e.Entity is LLAgent)
            {
                LLAgent agent = (LLAgent)e.Entity;

                SceneParcel curParcel;
                if (m_parcels.TryGetParcel(agent.ScenePosition, out curParcel))
                {
                    SceneParcel lastParcel;
                    if (!m_parcels.TryGetParcel(agent.LastSignificantPosition, out lastParcel) || curParcel != lastParcel)
                        SendParcelProperties(curParcel.LocalID, 0, false, ParcelResult.Single, agent);
                }
            }
        }