public async Task EntityScript_should_work() { var entity = _world.CreateEntity(); entity.Set(new TestComponent { Dice1 = Dice.Parse("2d+5") }); var c = entity.Get <TestComponent>(); //sanity Assert.Equal(0, c.RollResult); var changeScript = new EntityScript(@" if(entity.Has<TestComponent>()) { var c = entity.Get<TestComponent>(); c.RollResult = c.Dice1.Roll(); } ", Assembly.GetExecutingAssembly()); await changeScript.RunAsyncOn(entity); Assert.NotEqual(0, c.RollResult); }