public override void Draw() { base.Draw(); if (BattleManager.Instance.ShouldShowPlayerTurnUI == true) { int showHP = EntityProperties.GetAdditionalProperty <int>(Enumerations.AdditionalProperty.ShowHP); if (showHP > 0) { //Show HP SpriteRenderer.Instance.DrawText(AssetManager.Instance.TTYDFont, $"{CurHP}/{BattleStats.MaxHP}", Position + new Vector2(0, 40), Color.White, .2f, false); } } }
public override void OnTurnStart() { base.OnTurnStart(); AnimManager.PlayAnimation(AnimationGlobals.PlayerBattleAnimations.ChoosingActionName); int itemTurns = EntityProperties.GetAdditionalProperty <int>(Enumerations.AdditionalProperty.DipItemTurns); if (itemTurns > 0) { BattleUIManager.Instance.PushMenu(new ItemSubMenu(1, 0, true)); } else { BattleUIManager.Instance.PushMenu(GetMainBattleMenu()); } }
private void UnFlip() { Flipped = false; AnimManager.PlayAnimation(GetIdleAnim(), true); int immobile = EntityProperties.GetAdditionalProperty <int>(Enumerations.AdditionalProperty.Immobile) - 1; EntityProperties.RemoveAdditionalProperty(Enumerations.AdditionalProperty.Immobile); if (immobile > 0) { EntityProperties.AddAdditionalProperty(Enumerations.AdditionalProperty.Immobile, immobile); } //Raise defense again after unflipping RaiseDefense(DefenseLoss); ElapsedFlippedTurns = 0; }
public void HandleFlipped() { if (Flipped == false) { int immobile = EntityProperties.GetAdditionalProperty <int>(Enumerations.AdditionalProperty.Immobile) + 1; EntityProperties.AddAdditionalProperty(Enumerations.AdditionalProperty.Immobile, immobile); //Lower defense by an amount when flipped LowerDefense(DefenseLoss); } Flipped = true; //Don't play this animation if dead if (IsDead == false) { BattleEventManager.Instance.QueueBattleEvent((int)BattleGlobals.StartEventPriorities.Damage - 2, new BattleManager.BattleState[] { BattleManager.BattleState.Turn, BattleManager.BattleState.TurnEnd }, new PlayAnimBattleEvent(this, GetIdleAnim(), false)); } //Getting hit again while flipped refreshes the flip timer ElapsedFlippedTurns = 0; }
public override void OnTurnStart() { base.OnTurnStart(); if (IsInDanger == true || EntityProperties.HasStatus(StatusTypes.Poison) == true) { AnimManager.PlayAnimation(AnimationGlobals.PlayerBattleAnimations.DangerChoosingActionName); } else { AnimManager.PlayAnimation(AnimationGlobals.PlayerBattleAnimations.ChoosingActionName); } int itemTurns = EntityProperties.GetAdditionalProperty <int>(Enumerations.AdditionalProperty.DipItemTurns); if (itemTurns > 0) { BManager.battleUIManager.PushMenu(new ItemSubMenu(this, 1, 0, true)); } else { BManager.battleUIManager.PushMenu(GetMainBattleMenu()); } }