public override bool Proc(EntityParent theOwner) { //todo检查敌人数量 int num = theOwner.GetEnemyNum(); bool rnt = CmpTypeMethod.Cmp(_cmp, num, _num); if (rnt == true) { //Mogo.Util.LoggerHelper.Debug("AI:" + "CmpEnemyNum:" + "true"); } else { //Mogo.Util.LoggerHelper.Debug("AI:" + "CmpEnemyNum:" + "false"); } return(rnt); }