public void SetCurrentEntityCorrectly()
        {
            // Arrange
            DCLBuilderInWorldEntity newEntity = new GameObject("_DCLBuilderInWorldEntity").AddComponent <DCLBuilderInWorldEntity>();

            newEntity.entityUniqueId            = "testId";
            entityInformationView.currentEntity = null;

            // Act
            entityInformationView.SetCurrentEntity(newEntity);

            // Assert
            Assert.AreEqual(newEntity.entityUniqueId, entityInformationView.currentEntity.entityUniqueId, "The entity id does not match!");
        }
        public void SetCurrentEntityCorrectly()
        {
            // Arrange
            BIWEntity newEntity = new BIWEntity();

            newEntity.entityUniqueId            = "testId";
            entityInformationView.currentEntity = null;

            // Act
            entityInformationView.SetCurrentEntity(newEntity);

            // Assert
            Assert.AreEqual(newEntity.entityUniqueId, entityInformationView.currentEntity.entityUniqueId, "The entity id does not match!");
        }