예제 #1
0
 public Archer_IdleState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityIdleStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
예제 #2
0
 public PatrolEnemy_Idle(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityIdleStateSO stateData, PatrolEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this._enemy = enemy;
 }
예제 #3
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 public EntityIdleState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityIdleStateSO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
예제 #4
0
 public ChargingEnemy_Idle(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityIdleStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }