예제 #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            GameObject          player = collision.gameObject;
            EntityHealthHandler playerHealthHandler = player.GetComponent <EntityHealthHandler>();
            playerHealthHandler.RestoreCurrentHealth(healAmount);

            if (healSFX != null)
            {
                AudioSource.PlayClipAtPoint(healSFX, Camera.main.transform.position);
            }
            Destroy(gameObject);
        }
    }
예제 #2
0
 void Start()
 {
     playerHealthHandler = FindObjectOfType <PlayerHandler>().GetComponent <EntityHealthHandler>();
     healthBarImage      = GetComponent <Image>();
     healthBarText       = GetComponentInChildren <TextMeshProUGUI>();
 }