private void PrintEntityTree(object sender, EventArgs e) { Console.WriteLine($"Sprite Tree: \n {EntityHandler.GetEntityTree()}"); Console.WriteLine("Sprite List:"); foreach (IEntity s in EntityHandler.EntityList) { Console.WriteLine($" ({s})"); } }
private void ResetLevel(object sender, EventArgs e) { FreezeRuntime = true; EntityHandler.KillEntites(sender, e); Texture2D[] backupPoses = Character.Poses; Character = new Player(); Character.Poses = backupPoses; Level = new Level(); Level.SpawnEntities(); Console.WriteLine(EntityHandler.GetEntityTree()); FreezeRuntime = false; }
private void InitializeLevelMode(object sender, EventArgs e) { InputEvent.DEBUG_ShowHitboxEvent += ShowHitbox; InputEvent.DEBUG_PrintSpriteTreeEvent += PrintEntityTree; InputEvent.DEBUG_KillAllSpritesEvent += EntityHandler.KillEntites; InputEvent.DEBUG_ResetLevelEvent += ResetLevel; InputEvent.JumpPressEvent -= InitializeLevelMode; Level = new Level(); Level.SpawnEntities(); Console.WriteLine(EntityHandler.GetEntityTree()); Console.WriteLine($"The main thread is {Thread.CurrentThread.Name}"); GameMode = GameMode.Level; }