/// <summary> /// Update method called each frame ( when the game is not in pause ) /// Checking if input button click and calling fire is pressed /// </summary> /// <param name="deltaTime"></param> public override void CustomUpdate(float deltaTime) { base.CustomUpdate(deltaTime); // get if input down bool firePressed = Input.GetButtonDown("Fire1"); if (firePressed) { // calling fire _entityFire.Fire(); } }
/// <summary> /// method call every frame ( is game is not paused ) /// getting the mouse click, if clicked, callig to the entity to fire /// </summary> /// <param name="deltaTime"></param> public override void CustomUpdate(float deltaTime) { base.CustomUpdate(deltaTime); // getting the button 0 ( left button ) from the mouse bool firePressed = Input.GetMouseButtonDown(0); if (firePressed) { // calling to fire _entityFire.Fire(); } }