예제 #1
0
        private void OnPlayerStep(IEventData eventData)
        {
            EntityFinishMovementEvent entityEvent = eventData as EntityFinishMovementEvent;

            if (entityEvent.EntityId == Locator.Get <GameManager>().Player.Guid)
            {
                stepsPerformed++;
            }
        }
예제 #2
0
        private void OnLightSourceFinishMoving(IEventData eventData)
        {
            EntityFinishMovementEvent movementEvent = eventData as EntityFinishMovementEvent;

            UpdateMovingLightCasters();
            Entity entity = lightCasters.Find(x => x.Guid == movementEvent.EntityId);;

            if (entity != null && movingLightCasters.ContainsKey(entity))
            {
                movingLightCasters.Remove(entity);
            }
        }
예제 #3
0
        private void OnEntityFinishMovement(IEventData eventData)
        {
            if (mapManager.Contains(entity))
            {
                EntityFinishMovementEvent entityEvent = eventData as EntityFinishMovementEvent;

                if (IsEntityInRange(entityEvent.PreviousPosition, entity.CellTransform.Position) == true &&
                    IsEntityInRange(entityEvent.CurrentPosition, entity.CellTransform.Position) == false)
                {
                    Entity activeEntity = entityManager.Get(entityEvent.EntityId);
                    interaction.EntityExitsRange(activeEntity, entity);
                }
            }
        }
예제 #4
0
        private void OnMovementFinish(IEventData data)
        {
            if (enabled)
            {
                EntityFinishMovementEvent movementEvent = data as EntityFinishMovementEvent;

                if (mapManager.Map[movementEvent.CurrentPosition].Items.Count > 0)
                {
                    List <Entity> items = new List <Entity>(mapManager.Map[movementEvent.CurrentPosition].Items);

                    for (int i = 0; i < items.Count; i++)
                    {
                        Item item = items[i].GetComponent <Item>();

                        if (item != null && slotsToPick.Contains(item.ItemInfo.InventorySlot))
                        {
                            Item storedItem = inventory.GetItem(item.ItemInfo.InventorySlot);

                            if (storedItem == null)
                            {
                                if (mapManager.RemoveItem(items[i], movementEvent.CurrentPosition))
                                {
                                    inventory.AddItem(item);
                                    AddItemAnimation(item);
                                }
                            }
                            else if ((storedItem.ItemInfo.Id == item.ItemInfo.Id && item.ItemInfo.Stackable == true))
                            {
                                if (mapManager.RemoveItem(items[i], movementEvent.CurrentPosition))
                                {
                                    inventory.AddItemAmount(item);
                                    AddItemAnimation(item);
                                }
                            }
                        }
                    }
                }
            }
        }