예제 #1
0
파일: EditorState.cs 프로젝트: tivtag/Fly
        private void CreateNewEntity()
        {
            // Create new
            FlyEntity entity = EntityFactory.CreateAsteroid(2.0f, 1.5f);    //EntityFactory.CreateWall( 10, 10 );

            entity.Position = WorldMousePosition;
            scene.AddEntity(entity);

            this.selectionContainer.Select(entity as IPhysicsEntity);
        }