public void DestroyEntity(Entity entity)
        {
            foreach (var component in _components.Where(c => c.Entity == entity).ToArray())
            {
                DetachComponent(component);
            }

            if (entity.Name != null)
            {
                _entitiesByName.Remove(entity.Name);
            }

            _entities.Remove(entity);
            EntityDestroyed?.Invoke(this, entity);
        }
예제 #2
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 private void Sprite_AnimationDone()
 {
     EntityDestroyed?.Invoke(this);
 }
예제 #3
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 private void OnEntityDestroyed(Entity entity)
 {
     EntityDestroyed?.Invoke(entity);
 }
예제 #4
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파일: HcMap.cs 프로젝트: umby24/ZBase
 public void EntityRemove(Entity e)
 {
     EntityDestroyed?.Invoke(e);
 }
예제 #5
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 public void Destroy(GameState gameState, Player player = null)
 {
     TileDestroyed?.Invoke(this, player);
     EntityDestroyed?.Invoke(this);
 }
예제 #6
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 internal void Destroyed()
 {
     EntityDestroyed?.Invoke(this, EventArgs.Empty);
 }
예제 #7
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 public void Destroy(GameState gameState)
 {
     EntityDestroyed?.Invoke(this);
 }