예제 #1
0
    /*
     * TODO: FOR TUDOR create a dictionary where stats damage updates are handled
     * throught Key = <Damager.type, Damagable.type> value = updateDamageFunction (Damager, Damageable)
     */
    //   Dictionary<>


    public void updateMe(EntityControlScript entity)
    {
        // print(EnityList.Find(x => entity).name);
        int idx = EntityList.IndexOf(entity);

        print(EntityList[idx].name);
    }
예제 #2
0
 public void AddToEnityList(EntityControlScript entitty)
 {
     if (!EntityList.Contains(entitty))
     {
         EntityList.Add(entitty);
         print(entitty.name);
         updateMe(entitty);
     }
 }