/* * TODO: FOR TUDOR create a dictionary where stats damage updates are handled * throught Key = <Damager.type, Damagable.type> value = updateDamageFunction (Damager, Damageable) */ // Dictionary<> public void updateMe(EntityControlScript entity) { // print(EnityList.Find(x => entity).name); int idx = EntityList.IndexOf(entity); print(EntityList[idx].name); }
public void AddToEnityList(EntityControlScript entitty) { if (!EntityList.Contains(entitty)) { EntityList.Add(entitty); print(entitty.name); updateMe(entitty); } }