public bool AddEntity(long id, Entity entity) { entity.Network = Network; entity.Level = World; if (EntityByUUID.TryAdd(entity.UUID, entity)) { entity.IsAlwaysShowName = false; // entity.NameTag = $"Entity_{id}"; //entity.HideNameTag = false; if (!Entities.TryAdd(id, entity)) { EntityByUUID.TryRemove(entity.UUID, out Entity _); return(false); } return(true); } return(false); }