public BoundingBox[] GetCollidingBoundingBoxes(EntityBase entity, BoundingBox boundingBox) { List<BoundingBox > collidingBoundingBoxes = new List<BoundingBox>(); UniversalCoords minimumBlockXYZ = UniversalCoords.FromAbsWorld(boundingBox.Minimum.X, boundingBox.Minimum.Y, boundingBox.Minimum.Z); UniversalCoords maximumBlockXYZ = UniversalCoords.FromAbsWorld(boundingBox.Maximum.X + 1.0D, boundingBox.Maximum.Y + 1.0D, boundingBox.Maximum.Z + 1.0D); for (int x = minimumBlockXYZ.WorldX; x < maximumBlockXYZ.WorldX; x++) { for (int z = minimumBlockXYZ.WorldZ; z < maximumBlockXYZ.WorldZ; z++) { Chunk chunk = GetChunkFromWorld(x, z); if (chunk == null) continue; for (int y = minimumBlockXYZ.WorldY - 1; y < maximumBlockXYZ.WorldY; y++) { StructBlock block = chunk.GetBlock(UniversalCoords.FromWorld(x, y, z)); BlockBase blockInstance = BlockHelper.Instance(block.Type); if (blockInstance != null && blockInstance.IsCollidable) { BoundingBox blockBox = blockInstance.GetCollisionBoundingBox(block); if (blockBox.IntersectsWith(boundingBox)) { collidingBoundingBoxes.Add(blockBox); } } } } } foreach (var e in GetEntitiesWithinBoundingBoxExcludingEntity(entity, boundingBox.Expand(new Vector3(0.25, 0.25, 0.25)))) { collidingBoundingBoxes.Add(e.BoundingBox); // TODO: determine if overridable collision boxes between two entities is necessary BoundingBox? collisionBox = entity.GetCollisionBox(e); if (collisionBox != null && collisionBox.Value != e.BoundingBox && collisionBox.Value.IntersectsWith(boundingBox)) { collidingBoundingBoxes.Add(collisionBox.Value); } } return collidingBoundingBoxes.ToArray(); }
public BoundingBox[] GetCollidingBoundingBoxes(EntityBase entity, BoundingBox boundingBox) { List<BoundingBox > collidingBoundingBoxes = new List<BoundingBox>(); UniversalCoords minimumBlockXYZ = UniversalCoords.FromWorld((int)Math.Floor(boundingBox.Minimum.X), (int)Math.Floor(boundingBox.Minimum.Y), (int)Math.Floor(boundingBox.Minimum.Z)); UniversalCoords maximumBlockXYZ = UniversalCoords.FromWorld((int)Math.Floor(boundingBox.Maximum.X + 1.0D), (int)Math.Floor(boundingBox.Maximum.Y + 1.0D), (int)Math.Floor(boundingBox.Maximum.Z + 1.0D)); for (int x = minimumBlockXYZ.WorldX; x < maximumBlockXYZ.WorldX; x++) { for (int z = minimumBlockXYZ.WorldZ; z < maximumBlockXYZ.WorldZ; z++) { for (int y = minimumBlockXYZ.WorldY - 1; y < maximumBlockXYZ.WorldY; y++) { byte block = this.GetBlockId(x, y, z); // TODO: this needs to move into block logic BoundingBox blockBox = new BoundingBox( new Vector3(x, y, z), new Vector3(x + 1, y + 1, z + 1) ); if (blockBox.IntersectsWith(boundingBox)) { collidingBoundingBoxes.Add(blockBox); } } } } foreach (var e in GetEntitiesWithinBoundingBoxExcludingEntity(entity, boundingBox.Expand(new Vector3(0.25, 0.25, 0.25)))) { collidingBoundingBoxes.Add(e.BoundingBox); // TODO: determine if overridable collision boxes between two entities is necessary BoundingBox? collisionBox = entity.GetCollisionBox(e); if (collisionBox != null && collisionBox.Value != e.BoundingBox && collisionBox.Value.IntersectsWith(boundingBox)) { collidingBoundingBoxes.Add(collisionBox.Value); } } return collidingBoundingBoxes.ToArray(); }