public void ScoreClearTest() { // Arrange var b = new Entities.Game(); var plays = new[] { 10, 9, 1, 8, 2, 10, 7, 1, 10, 8, 2, 10, 10, 10, 8, 1 }; // Act SequencialPlaysMake(b, plays); var assert1 = b.GetScore(Alley, Player); b.GetPainel(Alley).Clear(); var assert2 = b.GetScore(Alley, Player); //Assert Assert.Equal(201, assert1); Assert.Equal(0, assert2); }
public void PerfectPlaySimulateAndPlayLimitReachedExceptionTest(int[] plays, int score) { var b = new Entities.Game(); try { SequencialPlaysMake(b, plays); } catch (Exception ex) { Assert.IsType <PlayLimitReachedException>(ex); Assert.NotEqual("", ex.Message); } finally { Assert.Equal(score, b.GetScore(Alley, Player)); } }
public void PainelScoreTest() { // Arrange var b = new Entities.Game(); var beginGame = DateTime.Now.AddMinutes(-10); b.AddPlay(new Play(Player, 10, Alley, beginGame)); System.Threading.Thread.Sleep(500); // Act SequencialPlaysMake(b, new[] { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 }); System.Threading.Thread.Sleep(500); var endGame = DateTime.Now.AddMinutes(10); b.AddPlay(new Play(Player, 10, Alley, endGame)); var score = b.GetPainel(Alley); // Assert Assert.Equal(300, b.GetScore(Alley, Player)); Assert.Equal(score.Alley, Alley); Assert.Equal(score.BeginGame, beginGame); Assert.Equal(score.LastGame, endGame); Assert.Single(b.Scores); }