/// <summary> /// Selects game players base on supplied filter /// </summary> /// <param name="filter">Filter used to select game players</param> /// <returns>A list of game players that satisfy the supplied filter</returns> public List <Entities.GamePlayer> Execute(Entities.Filters.GamePlayer.SelectAll filter) { List <Entities.GamePlayer> gamePlayers = new List <Entities.GamePlayer>(); using (DbCommand cmd = _db.GetStoredProcCommand("GamePlayer_Select")) { using (IDataReader idr = _db.ExecuteReader(cmd)) { while (idr.Read()) { gamePlayers.Add(new Entities.GamePlayer(idr)); } } } return(gamePlayers); }
/// <summary> /// Selects game players base on supplied filter /// </summary> /// <param name="filter">Filter used to select game players</param> /// <returns>A list of game players that satisfy the supplied filter</returns> public List <Entities.GamePlayer> Execute(Entities.Filters.GamePlayer.SelectAll filter) { return(_selectGamePlayers.Execute(filter)); }