/// <summary> /// Remove entity from a player /// </summary> /// <param name="entity">Removed entity</param> public void removeEntityFromPlayer(Entities.Entity entity) { Player.Player owner = entity.getOwner(); if (owner == worldPlayer) { this.worldPlayer.removeEntity(entity); } else if (owner == player) { this.player.removeEntity(entity); } else if (owner == zombiePlayer) { this.zombiePlayer.removeEntity(entity); } }
/// <summary> /// Insert an entity into a player /// </summary> /// <param name="entity">Added entity</param> public void insertEntityIntoPlayer(Entities.Entity entity) { Player.Player owner = entity.getOwner(); if (owner == worldPlayer) { this.worldPlayer.insertEntity(entity); } else if (owner == player) { this.player.insertEntity(entity); } else if (owner == zombiePlayer) { this.zombiePlayer.insertEntity(entity); } }