void OnMarioInstanceVsCoinListCollisionOccurred(Super_Marios_Bros.Entities.Mario first, Entities.Coin second) { second.Destroy(); PassonClass.Coins += 1; }
void OnMarioInstanceVsCoinListCollisionOccurredTunnel(Super_Marios_Bros.Entities.Mario first, Entities.Coin second) { if (this.MarioInstanceVsCoinListCollisionOccurred != null) { MarioInstanceVsCoinListCollisionOccurred(first, second); } }