void OnMarioInstanceVsCoinListCollisionOccurred(Super_Marios_Bros.Entities.Mario first, Entities.Coin second)
 {
     second.Destroy();
     PassonClass.Coins += 1;
 }
 void OnMarioInstanceVsCoinListCollisionOccurredTunnel(Super_Marios_Bros.Entities.Mario first, Entities.Coin second)
 {
     if (this.MarioInstanceVsCoinListCollisionOccurred != null)
     {
         MarioInstanceVsCoinListCollisionOccurred(first, second);
     }
 }