protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyShootingTrajectoryRemovedListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyShootingTrajectoryRemoved(e); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyTechnologyLeaderListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyTechnologyLeader(e); } } } }
protected override void Execute(System.Collections.Generic.List <GameStateEntity> entities) { foreach (var e in entities) { foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.applyJumpListener.value); foreach (var listener in _listenerBuffer) { listener.OnApplyJump(e); } } } }
protected override void Execute(System.Collections.Generic.List <InputEntity> entities) { foreach (var e in entities) { foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.brustModeRemovedListener.value); foreach (var listener in _listenerBuffer) { listener.OnBrustModeRemoved(e); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyBalloonLineInstanceEventListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyBalloonLineInstanceEvent(e); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.fSMProcessingListener.value); foreach (var listener in _listenerBuffer) { listener.OnFSMProcessing(e); } } } }
protected override void Execute(System.Collections.Generic.List <Test2Entity> entities) { foreach (var e in entities) { var component = e.eventToGenerate; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.test2AnyEventToGenerateListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyEventToGenerate(e, component.value); } } } }
protected override void Execute(System.Collections.Generic.List <AudioEntity> entities) { foreach (var e in entities) { var component = e.tick; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.tickListener.value); foreach (var listener in _listenerBuffer) { listener.OnTick(e, component.currentTick); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.boardOffset; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyBoardOffsetListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyBoardOffset(e, component.Indented); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.gameValidHumanSkill; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.gameAnyValidHumanSkillListener.value); foreach (var listener in _listenerBuffer) { listener.OnGameAnyValidHumanSkill(e, component.SkillCode); } } } }
protected override void Execute(System.Collections.Generic.List <TestEntity> entities) { foreach (var e in entities) { var component = e.multipleContextStandardEvent; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.testAnyMultipleContextStandardEventListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyMultipleContextStandardEvent(e, component.value); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.myEventClass; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.myEventClassListener.value); foreach (var listener in _listenerBuffer) { listener.OnMyEventClass(e, component.value); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.playerChooseNinjaInfo; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyPlayerChooseNinjaInfoListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyPlayerChooseNinjaInfo(e, component.userId, component.ninjaName, component.confirm); } } } }
protected override void Execute(System.Collections.Generic.List <AudioEntity> entities) { foreach (var e in entities) { var component = e.pulse; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.pulseListener.value); foreach (var listener in _listenerBuffer) { listener.OnPulse(e, component.thisPulseTime, component.nextPulseTime, component.period, component.pulsesPerBeat, component.latency); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.pointNinjaItemMenuItem; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyPointNinjaItemMenuItemListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyPointNinjaItemMenuItem(e, component.value); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.loadPlayer; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyLoadPlayerListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyLoadPlayer(e, component.playerId, component.playerName, component.position, component.towardLeft, component.team); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.currentPlayerUserData; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyCurrentPlayerUserDataListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyCurrentPlayerUserData(e, component.value); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.multiReactiveName; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.multiReactiveAnyNameListener.value); foreach (var listener in _listenerBuffer) { listener.OnMultiReactiveAnyName(e, component.name); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.settingValues; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anySettingValuesListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnySettingValues(e, component.resolutions, component.currentResolution, component.isFullScreen); } } } }
protected override void Execute(System.Collections.Generic.List <GameStateEntity> entities) { foreach (var e in entities) { var component = e.playerType; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.playerTypeListener.value); foreach (var listener in _listenerBuffer) { listener.OnPlayerType(e, component.Value); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.jumpAngle; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyJumpAngleListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyJumpAngle(e, component.Vertical, component.Horizontal); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.healthRecoverable; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyHealthRecoverableListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyHealthRecoverable(e, component.value); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.damage; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.damageListener.value); foreach (var listener in _listenerBuffer) { listener.OnDamage(e, component.Value, component.Origin, component.Target); } } } }
protected override void Execute(System.Collections.Generic.List <TestEntity> entities) { foreach (var e in entities) { var component = e.uniqueEvent; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.uniqueEventListener.value); foreach (var listener in _listenerBuffer) { listener.OnUniqueEvent(e, component.value); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.gameEventContainer; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyGameEventContainerListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyGameEventContainer(e, component.Events); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.loadingSceneTextImage; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyLoadingSceneTextImageListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyLoadingSceneTextImage(e, component.title, component.text, component.imagePath); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.company; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyCompanyListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyCompany(e, component.Id, component.Name, component.CompanyType); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.input; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.inputListener.value); foreach (var listener in _listenerBuffer) { listener.OnInput(e, component.MoveHorizontal, component.MoveVertical, component.RotationHorizontal, component.RotationVertical, component.Fire); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.gameLoadPrefab; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.gameLoadPrefabListener.value); foreach (var listener in _listenerBuffer) { listener.OnGameLoadPrefab(e, component.path); } } } }
protected override void Execute(System.Collections.Generic.List <GameEntity> entities) { foreach (var e in entities) { var component = e.resourceUpdate; foreach (var listenerEntity in _listeners.GetEntities(_entityBuffer)) { _listenerBuffer.Clear(); _listenerBuffer.AddRange(listenerEntity.anyResourceUpdateListener.value); foreach (var listener in _listenerBuffer) { listener.OnAnyResourceUpdate(e, component.Value, component.Amount); } } } }