public static void SendEnterPlat() { EnterPlat req = new EnterPlat(); req.acc_id = GameSystem.Instance.AccountID; if (conn != null) { conn.SendPack(0, req, MsgID.EnterPlatID); } }
//登录PlatServer请求 public void EnterPlatReq() { Debug.Log("---------------------EnterPlatReq"); if (verifyCDKeyResp != null) { MainPlayer.Instance.AccountID = verifyCDKeyResp.acc_id; EnterPlat enterPlat = new EnterPlat(); enterPlat.acc_id = verifyCDKeyResp.acc_id; enterPlat.session = verifyCDKeyResp.session; enterPlat.login_index = verifyCDKeyResp.login_index; GameSystem.Instance.mNetworkManager.m_platConn.SendPack <EnterPlat>(0, enterPlat, MsgID.EnterPlatID); enter_plat_requested = true; plat_entered = false; mEnterPlatReqTime = System.DateTime.Now; } }