private int NumCoinJackpot; //ジャックポット枚数 //==============================================================================// // 初期化処理 // //==============================================================================// void Start() { EnterCoin = GameObject.Find("Main Camera").GetComponent <EnterCoin>(); SugorokuController = GameObject.Find("SugorokuMasu").GetComponent <SugorokuController>(); EnterCoinGateSensorController = GameObject.Find("EnterCoinGateSensor").GetComponent <EnterCoinGateSensorController>(); JackpotText = GameObject.Find("JackpotText").GetComponent <Text>(); CoinEventIsReadyOk = true; IsCoinCreateSuccuessed = true; ResetJackpot(); }
// Start is called before the first frame update void Start() { CreditManagerInstance = GameObject.Find("EnterCoinGate").GetComponent <CreditManager>(); EnterCoinGateSensorControllerInstance = GameObject.Find("EnterCoinGateSensor").GetComponent <EnterCoinGateSensorController>(); CoinPrefab = (GameObject)Resources.Load("Prefabs/NewCoin"); //コインprefabを決定 }