private void OnEnterCity(EnterCityEvent e) { homeMusicInstance.stop(FMOD.Studio.STOP_MODE.IMMEDIATE); FMOD.Studio.ParameterInstance param; thunderAmbianceInstance.getParameter("Location", out param); param.setValue(0); cityMusicInstance = FMODUnity.RuntimeManager.CreateInstance(CityMusicEvent); cityMusicInstance.start(); }
private void OnEnterCityEvent(EnterCityEvent e) { // Debug.Log("PlayerMovement.OnEnterCityEvent()"); muteFootsteps = false; outside = true; }
private void OnEnterCityEvent(EnterCityEvent e) { // Debug.Log("RobotDogAudio.OnEnterCityEvent()"); muteFootsteps = false; outside = true; }