void Start() { animator = GetComponent <Animator>(); currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); dead = GetComponent <AudioSource>(); ennemy = GetComponent <EnnemyMovement>(); portal.SetActive(false); //animator.SetBool("isWalking", true); }
public void SetFirstEnemy() { GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy"); EnnemyMovement temp; if (enemies.Length > 0) { temp = enemies[0].GetComponent <EnnemyMovement>(); foreach (GameObject enemy in enemies) { EnnemyMovement EMovement = enemy.GetComponent <EnnemyMovement>(); if (EMovement.waypointIndex > temp.waypointIndex) { temp = EMovement; } else if (EMovement.waypointIndex == temp.waypointIndex && EMovement.waypointIndex > 0) { Vector3 posWaypoint = Waypoints.points[EMovement.waypointIndex].transform.position; Vector3 posPreviousWaypoint = Waypoints.points[EMovement.waypointIndex - 1].transform.position; Vector3 dirWaypoint = posPreviousWaypoint - posWaypoint; if (dirWaypoint.x > 2 || dirWaypoint.x < -2) { //X if (Mathf.Abs((EMovement.transform.position - EMovement.target.position).x) < Mathf.Abs((temp.transform.position - temp.target.position).x)) { temp = EMovement; } } else if (dirWaypoint.z > 2 || dirWaypoint.z < -2) { //Z if (Mathf.Abs((EMovement.transform.position - EMovement.target.position).z) < Mathf.Abs((temp.transform.position - temp.target.position).z)) { temp = EMovement; } } } } firstEnemy = temp.gameObject; } else { firstEnemy = null; } }
// Start is called before the first frame update void Start() { movementScript = GetComponent <EnnemyMovement>(); rb = GetComponent <Rigidbody2D>(); aIPath = GetComponent <AIPath>(); }