void Awake() { player = Player.instance; enmTotalPool = EnmTotalPool.instance; mgcTotalPool = MgcTotalPool.instance; magicViewer.GetComponent <MagicViewer>().OnHit += OnHitMagic; enemies = Enemies.instance; }
private void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); string filepath = Application.dataPath + "/rune31/Scripts/GameData/" + "Enemy.json"; string jsons = File.ReadAllText(filepath); totalPool = JsonConvert.DeserializeObject <_Enemies>(jsons).Enemies; }