/// <summary> /// Called when the Minecraft server has stopped. /// </summary> /// <remarks>Raises event <see cref="ServerStopped"/>.</remarks> /// <param name="Message"></param> internal void OnServerStopped(string Message) { ServerStatus = Status.Stopped; mOnlineUsers.Clear(); if (ServerStopped != null) { ServerStopped(this, new ServerMessageEventArgs(Message)); } OnServerReachZeroUsers(); mServerProcess = null; // Update the Biome Data EnigmaMM.Engine.Commands.Mappers.Mapper mapper = new EnigmaMM.Engine.Commands.Mappers.BiomeExtractor(); mapper.RenderMap(); }
/// <summary> /// Called when the Minecraft server has stopped. /// </summary> /// <remarks>Raises event <see cref="ServerStopped"/>.</remarks> /// <param name="Message"></param> internal void OnServerStopped(string Message) { ServerStatus = Status.Stopped; mOnlineUsers.Clear(); if (ServerStopped != null) { ServerStopped(this, new ServerMessageEventArgs(Message)); } OnServerReachZeroUsers(); mServerProcess = null; // Update the Biome Data EnigmaMM.Engine.Commands.Mappers.Mapper mapper = new EnigmaMM.Engine.Commands.Mappers.BiomeExtractor(); mapper.RenderMap(); }