/// <summary> /// This function adds a new record, resizing the scroller and calculating the sizes of all cells /// </summary> public void AddNewRow() { // first, clear out the cells in the scroller so the new text transforms will be reset scroller.ClearAll(); // reset the scroller's position so that it is not outside of the new bounds scroller.ScrollPosition = 0; // second, reset the data's cell view sizes foreach (var item in _data) { item.cellSize = 0; } // now we can add the data row _data.Add(new Data() { cellSize = 0, someText = _data.Count.ToString() + " New Row Added!" }); ResizeScroller(); // optional: jump to the end of the scroller to see the new content scroller.JumpToDataIndex(_data.Count - 1, 1f, 1f); }
public void AddNewRow(DataChat.CellType cellType, string text) { // first, clear out the cells in the scroller so the new text transforms will be reset scroller.ClearAll(); _oldScrollPosition = scroller.ScrollPosition; // reset the scroller's position so that it is not outside of the new bounds scroller.ScrollPosition = 0; // second, reset the data's cell view sizes for (var i = 1; i < _data.Count; i++) { _data[i].cellSize = 0; } // now we can add the data row _data.Add(new DataChat() { cellType = cellType, cellSize = 0, someText = text }); ResizeScroller(); // jump to the end of the scroller to see the new content. // once the jump is completed, reset the spacer's size scroller.JumpToDataIndex(_data.Count - 1, 1f, 1f, tweenType: EnhancedScroller.TweenType.easeInOutSine, tweenTime: 0.5f, jumpComplete: ResetSpacer); }
public void AddNewRow() { // first, clear out the cells in the scroller so the new text transforms will be reset scroller.ClearAll(); // second, reset the data's cell view sizes foreach (var item in _data) { item.cellSize = 0; } // now we can add the data row _data.Add(new Data() { cellSize = 0, someText = "New Row Added!" }); // capture the scroller dimensions so that we can reset them when we are done var rectTransform = scroller.GetComponent <RectTransform>(); var size = rectTransform.sizeDelta; // set the dimensions to the largest size possible to acommodate all the cells rectTransform.sizeDelta = new Vector2(size.x, float.MaxValue); // First Pass: reload the scroller so that it can populate the text UI elements in the cell view. // The content size fitter will determine how big the cells need to be on subsequent passes scroller.ReloadData(); // reset the scroller size back to what it was originally rectTransform.sizeDelta = size; // set up our frame countdown so that we can reload the scroller on subsequent frames _reloadScrollerFrameCountLeft = 1; }
/// <summary> /// Populates the data with a small set of records /// </summary> public void ParticipantsListReceived(List <string> participantsList) { _data = new SmallList <DataParticipant>(); foreach (string participantName in participantsList) { _data.Add(new DataParticipant() { someText = participantName }); } scroller.ClearAll(); // tell the scroller to reload now that we have the data scroller.ReloadData(); }
public void Reset() { enhancedScroller.ClearAll(); _data.Clear(); }
private void OnDisable() { scroller.ClearAll(); currentIndexItem = 100; btnSelect.gameObject.SetActive(false); }
public void Reset() { myScroller.ClearAll(); _data.Clear(); }