예제 #1
0
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(DecalComponent.MyName);
     engine.RemoveComponent(SkyBox.MyName);
     lt.CleanUp();
     base.CleanUp(engine);
 }
예제 #2
0
 protected override void CleanUp(EngineStuff engine)
 {
     ///cleanup
     engine.RemoveComponent(CPUSphericalBillboardComponent.MyName);
     engine.RemoveComponent(TextCPUSphericalBillboardComponent.MyName);
     engine.RemoveComponent(TextCPUCylindricBillboardComponent.MyName);
     base.CleanUp(engine);
 }
        protected override void CleanUp(EngineStuff engine)
        {
            ///if you wont want to remove the component itself, you should at least remove the events
            engine.RemoveComponent("FPSCounter");

            lt.CleanUp();
        }
 protected override void CleanUp(EngineStuff engine)
 {
     sound2.Stop(true);
     engine.RemoveComponent("SkyBox");
     lt.CleanUp();
     base.CleanUp(engine);
 }
 protected override void CleanUp(EngineStuff engine)
 {
     sound2.Stop(true);
     engine.RemoveComponent("SkyBox");
     lt.CleanUp();
     base.CleanUp(engine);
 }
예제 #6
0
        protected override void CleanUp(EngineStuff engine)
        {
            se.Stop();
            ap.StopSoundEffect("bye");
            ap.RemoveAllSounds();
            sound.Stop(true);
            lm.StopCurrentMusic();

            engine.RemoveComponent("SkyBox");
            base.CleanUp(engine);
        }
        protected override void CleanUp(EngineStuff engine)
        {
            base.CleanUp(engine);

            ///EntityMapper is a global system, used by all demos
            ///Releasing this time because of the specific id 77 used
            EntityMapper.getInstance().ClearAllEntries();

            engine.RemoveComponent("MessageDeliver");

            lt.CleanUp();
        }
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(SkyBox.MyName);
     LightThrowBepu.CleanUp();
     base.CleanUp(engine);
 }
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(DebugDraw.MyName);
     base.CleanUp(engine);
 }
        protected override void CleanUp(EngineStuff engine)
        {
            base.CleanUp(engine);

            ///EntityMapper is a global system, used by all demos 
            ///Releasing this time because of the specific id 77 used
            EntityMapper.getInstance().ClearAllEntries();

            engine.RemoveComponent("MessageDeliver");

            lt.CleanUp();
        }
예제 #11
0
        protected override void CleanUp(EngineStuff engine)
        {
            se.Stop();            
            ap.StopSoundEffect("bye");
            ap.RemoveAllSounds();
            sound.Stop(true);
            lm.StopCurrentMusic();            

            engine.RemoveComponent("SkyBox");
            base.CleanUp(engine);
        }
 protected override void InitScreen(GraphicInfo GraphicInfo, EngineStuff engine)
 {
     engine.RemoveComponent("SkyBox");
     
     base.InitScreen(GraphicInfo, engine);
 }
예제 #13
0
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(MessageDeliver.MyName);
     base.CleanUp(engine);
 }
예제 #14
0
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(PloobsEngine.Features.DebugDraw.Primitive2DDraw.myName);
     base.CleanUp(engine);
 }
예제 #15
0
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(DecalComponent.MyName);
     engine.RemoveComponent(SkyBox.MyName);
     lt.CleanUp();
     base.CleanUp(engine);
 }
 protected override void CleanUp(EngineStuff engine)
 {            
     engine.RemoveComponent("SkyBox");
     base.CleanUp(engine);
 }
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(MessageDeliver.MyName);
     base.CleanUp(engine);
 }
예제 #18
0
 protected override void CleanUp(EngineStuff engine)
 {
     base.CleanUp(engine);
     engine.RemoveComponent(FPSCounter.MyName);
 }
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(SkyBox.MyName);
     LightThrowBepu.CleanUp();
     base.CleanUp(engine);
 }
 protected override void CleanUp(EngineStuff engine)
 {
     ///cleanup
     engine.RemoveComponent(CPUSphericalBillboardComponent.MyName);
     engine.RemoveComponent(TextCPUSphericalBillboardComponent.MyName);
     engine.RemoveComponent(TextCPUCylindricBillboardComponent.MyName);
     base.CleanUp(engine);
 }
 protected override void CleanUp(EngineStuff engine)
 {
     ///if you wont want to remove the component itself, you should at least remove the events
     engine.RemoveComponent("FPSCounter");
     
     lt.CleanUp();
 }
        protected override void InitScreen(GraphicInfo GraphicInfo, EngineStuff engine)
        {
            engine.RemoveComponent("SkyBox");

            base.InitScreen(GraphicInfo, engine);
        }
 protected override void CleanUp(EngineStuff engine)
 {
     EntityMapper.getInstance().ClearAllEntries();
     engine.RemoveComponent("MessageDeliver");
     lt.CleanUp();
 }
 protected override void CleanUp(EngineStuff engine)
 {
     EntityMapper.getInstance().ClearAllEntries();
     engine.RemoveComponent("MessageDeliver");
     lt.CleanUp();
 }
예제 #25
0
 protected override void CleanUp(EngineStuff engine)
 {
     base.CleanUp(engine);
     engine.RemoveComponent(FPSCounter.MyName);
 }
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(PloobsEngine.Features.DebugDraw.Primitive2DDraw.myName);
     base.CleanUp(engine);
 }
예제 #27
0
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent("SkyBox");
     base.CleanUp(engine);
 }
예제 #28
0
 protected override void CleanUp(EngineStuff engine)
 {
     engine.RemoveComponent(DebugDraw.MyName);
     base.CleanUp(engine);
 }