public void TestValidateEngineState() { EngineState stateA = EngineState.CreateDummy(disposed: false); EngineState stateB = EngineState.CreateDummy(disposed: false); EngineState disposedState = EngineState.CreateDummy(disposed: true); EngineState nullState = null; // The new state can be null or valid if the previous state is an invalid value. ValidateEngineStateCreation(disposedState, nullState, false); ValidateEngineStateCreation(disposedState, stateA, false); ValidateEngineStateCreation(nullState, nullState, false); ValidateEngineStateCreation(nullState, stateA, false); // The new state can never be a disposed state ValidateEngineStateCreation(nullState, disposedState, true); ValidateEngineStateCreation(disposedState, disposedState, true); ValidateEngineStateCreation(stateA, disposedState, true); // The previous & new states can match ValidateEngineStateCreation(stateA, stateA, false); // New & Previous cannot both be valid and different ValidateEngineStateCreation(stateA, stateB, true); // Previous cannot be valid is new is invalid ValidateEngineStateCreation(stateA, disposedState, true); ValidateEngineStateCreation(stateA, nullState, true); }
public void TestEngineStateAgainstFailedBuildXLEngineResult() { EngineState state = EngineState.CreateDummy(disposed: false); EngineState disposedState = EngineState.CreateDummy(disposed: true); EngineState nullState = null; ValidateFailedBuildXLEngineResult(state); ValidateFailedBuildXLEngineResult(disposedState); ValidateFailedBuildXLEngineResult(nullState); }