protected override Command BuildCommand(OperationParameters operationParameters)
        {
            Arguments args = UnrealArguments.MakeArguments(operationParameters, GetOutputPath(operationParameters), true);

            args.SetFlag("game");
            args.SetFlag("windowed");
            args.SetKeyValue("resx", "1920", false);
            args.SetKeyValue("resy", "1080", false);
            return(new Command(EnginePaths.GetEditorExe(GetProject(operationParameters).GetEngineInstall(), operationParameters), args));
        }
예제 #2
0
 protected override Command BuildCommand(OperationParameters operationParameters)
 {
     return(new Command(EnginePaths.GetEditorExe(GetProject(operationParameters).GetEngineInstall(), operationParameters), UnrealArguments.MakeArguments(operationParameters, GetOutputPath(operationParameters), true)));
 }